• SSTF@lemmy.world
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    7 months ago

    Is there a source for this? All I can find on a google image search is a quora link that seems to say everything in the picture is from GTAIV. Where is the indication the papers on the left are from GTAIII?

  • iAmTheTot@sh.itjust.works
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    7 months ago

    I know that the driving physics in 4 weren’t generally well received, but I actually loved them. Overall, I felt like the controls in 4 felt better than in any other GTA.

    • Plopp@lemmy.world
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      7 months ago

      GTA 4 had the best driving physics of all GTA games. And GTA 5 is pretty much on par with GTA 2. Just because children too young to play the game complained en masse about driving being “too difficult” in GTA 4. God dammit it’s a skill part of the game, you have to drive to get better at it. And when you do it’s super rewarding with all the different car physics, a reward that is nowhere to be found in GTA 5. Sadly I’m not expecting GTA 6 to be any better.

    • AstralPath@lemmy.ca
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      7 months ago

      I 100% agree. Every element of the physics engine felt like it actually had weight to it. The driving physics were predictable, especially if you have any experience with sim driving/racing titles. It wasn’t a simulation, but the cause and effect aspects were as good as we’ll probably ever get in a game like GTA. Passenger cars drove like barges, sports cars were agile and snappy. It wasn’t some canned effect, it was actually down to approximations of a tire model and suspension dynamics.

      GTA V feels like every car is the same baseline slot car with tweaked effects to try and provided some level of difference between vehicles. The inertia is bad. Accidents have minor consequences compared to GTA IV. The damage model in IV is vastly superior as well.

      • Tanoh@lemmy.world
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        7 months ago

        Accidents have minor consequences compared to GTA IV.

        I agree with you I much prefered the driving in 4 over any other that I can remember. However, one really weird thing was that sometimes you could hit a curb at relatively low speed and you would fly through the windshield. Other times you were totally indestructable.

    • GladiusB@lemmy.world
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      7 months ago

      Isn’t that what people call gameplay? I remember 4 and 5 being a lot of fun. 5 put me in my first co-op experience and I really kept going with other games. I can’t really remember many physics that bothered me other than falling from really high up.

    • magic_lobster_party@kbin.run
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      7 months ago

      GTA 3 has a silent protagonist and most of the dialogue takes place in mission cutscenes. It’s a very simplistic game in comparison to GTA 4.

      If you’re after a grounded experience with characters that feel real, then yes it paid off.

      • themeatbridge@lemmy.world
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        7 months ago

        There were also two full GTA games between GTA III and IV. Vice City and San Andreas both built on the successes of the previous games and built out the universe of characters and locations. I’d be curious to see the script lengths for those, too, but the differences might not be that dramatic.

            • bolexforsoup@lemmy.blahaj.zone
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              7 months ago

              Yeah with graphics quality somewhere between PS1 and PS2 and smaller maps, but decently fleshed out stories nonetheless. I believe all or at least most of them were designed for PSP. I did Liberty City stories, it was fun for the time 🤷‍♂️

              • Granixo@feddit.cl
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                7 months ago

                They were at San Andreas level of graphics really (exept maybe animations).

                And while the story in LCS is pretty lackluster, at least the game was still fun and introduced online multiplayer.