• bigmclargehuge@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    13
    ·
    1 month ago

    Yeah… i don’t understand why this is a good move. Sacrificing an element that would noticably improve a core aspect of the games design for the sake of not looking at a picture for a few seconds on startup? Seems completely backwards if you ask me.

    • ryven@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      6
      ·
      1 month ago

      This is Sakurai’s explanation, and it seems reasonable to me:

      “I feel very sorry for making the user wait,” he explained. “If you take one second from each user, that means you’ll be taking 10,000 seconds from 10,000 people. The more this repeats over the years, the more time you will cause players to lose."

      • IzzyScissor@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 month ago

        I remember one of l Hank Green’s older videos when he added up all the viewtime from all of their videos and realized it was longer than the average human lifespan. Of course, he immediately framed it as “We’ve killed a man!”

    • Norgur@kbin.social
      link
      fedilink
      arrow-up
      3
      arrow-down
      1
      ·
      1 month ago

      You need to toake into account that we’re talking about a Kirby game here, which are all 2/2.5/sometimes 3D platformers. So The real effect of Dolby in such a thing would have been close to zero.

      • bigmclargehuge@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 month ago

        Yeah I did consider that when I made my comment. And keep in mind I do see where they’re coming from. It’s not like I’m calling them stupid for this decision. I personally just see it as a massive overcorrection for something that will, in the grand scheme, have virtually no effect on the quality of the game for literally anyone besides the person who made this decision.

        I know it’s not the best comparison, but to me it would be like if RTX support required an RTX logo, and a major studio just removed RTX from their game, not for any performance or quality issues, but solely for a logo. Again, it just seems like an overcorrection for a non-issue. I’ll admit, I sometimes get annoyed by intro logos, but never enough to the point where I’d think it’s worth removing features to get rid of them.

        • Norgur@kbin.social
          link
          fedilink
          arrow-up
          1
          ·
          1 month ago

          I got the impression that “removing” means removing before it was really implemented. Like, it was planned and decided upon, but it wasn’t ready. He checked the license and went “nope, not having it” and scrapped the feature. It doesn’t truly become clear in the text, of course, but that’s how I read this.

      • CaptDust@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 month ago

        The context is Kirby Air Ride, a racing spinoff. Not that it changes much, but it is fully 3D and a genre that can take advantage of surround sound.

        • the_artic_one@programming.dev
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          edit-2
          1 month ago

          That came out on GameCube back when we were all still using composite cables that didn’t support surround anyway.

          Edit: Apparently I was misinformed, still KAR was such a casual arcadey game that I’m sure it got more benefit out of quick startup than it would have from surround support.

          • Grangle1@lemm.ee
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 month ago

            Exactly. Until around 2005 with the advent of affordable HDTVs and the war between HD-DVD and Blu-Ray, anything more than what came stock with your TV, which was usually standard definition picture and stereo sound, was something of a luxury. Sound bars were only really starting to become a popular thing.

          • RightHandOfIkaros@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            2
            ·
            edit-2
            1 month ago

            This is not true at all and demonstrates a profound misunderstanding of how surround sound worked.

            Nintendo 64 games like Donkey Kong 64 and Conker’s Bad Fur Day supported surround sound. Even Star Fox on the SNES supported surround sound. All through composite cables.

            It works by encoding multiple channels into two channels, so it can then decode those channels to send the proper signal to the proper speaker. For Dolby specifically, you need a Pro Logic compatible receiver, which could decode that signal. If you don’t have a Pro Logic compatible receiver then you will only hear stereo output.

            • the_artic_one@programming.dev
              link
              fedilink
              English
              arrow-up
              1
              ·
              1 month ago

              Well TIL.

              profound misunderstanding of how surround sound worked

              You got me, I didn’t know anyone who even owned a surround sound setup in the gamecube era.

    • RightHandOfIkaros@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      11
      ·
      edit-2
      1 month ago

      You realize this is Lemmy, and on Lemmy you have to hate every business and every product produced by a business apparently, right? If it isn’t FOSS, then you aren’t allowed to like it.