Now that I’m getting into retro gaming as an actual hobby I want to try the originals if I can, but these will still probably be quite good.
Now that I’m getting into retro gaming as an actual hobby I want to try the originals if I can, but these will still probably be quite good.
If they’re just scraping tweets, it’s probably looking at mentions of a million and one regular guys in the US named Sam Fisher and not the character.
Then they come up with the rating system whose only enforcement is on the AO rating, and don’t bother to actually clean up their shit. As the post above yours mentioned, the problem is lack of enforcement anywhere outside the AO rating or even anyone involved actually caring. Devs and marketing teams push for M if they want to actually sell a game to kids above 7 years old, retailers will sell anything to anyone lest they lose out on the money, and parents who ask about it will just ask the kid who wants to buy the game and will lie about what the rating means. We can crab about movie ratings all we want, but at least most studios and theaters actually enforce the MPAA’s rating and parents know what movie ratings mean. Game ratings are basically like TV ratings, so irrelevant you wonder why they even bother.
Sounds like the community of every competitive (or coop campaign) multiplayer game I’ve ever been in. I prefer just to not play online multiplayer, I don’t have the time (or disposable income) to “git gud” enough to be able to even stand a chance against all the obsessed people who pour hundreds of hours into it in the first month and drive everyone else out.
Even the ESRB, another example of gaming industry self-regulation, hasn’t stopped gaming companies marketing M-rated games to kids or really slowed down sales or access to such games to underage players at all. If anything, they use the M rating as a direct marketing tool to kids: “your parents wouldn’t want you to play this so you totally should”.
EDIT: autocorrect is dumb
Ah, yes, the infamous “Capcom Test”, as a YouTuber I watch calls it. There are thoughts of making a sequel in a franchise, so Capcom re-releases an old game (or in this case, collection) to gauge interest, not thinking about the fact that people may already have other versions of the game and don’t need this one, then they cancel the sequel before it even gets off the ground if the re-release of the old game doesn’t sell enough, which to Capcom is often a stupidly high number. This already killed a Darkstalkers revival, we can only hope it doesn’t do the same for MvC.
Yes, it’s invasive kernel-level anti-cheat common in competitive multiplayer games now, because cheaters will mod their system that much for the sake of getting around the anti-cheat. Annoying from all sides.
That, and despite many devs being Linux fans, there does seem to be a (false) perception that Linux is the OS of choice for cheaters.
EDIT: Just remember, can’t play a game on Linux? It’s ALWAYS either the DRM or anti-cheat. Either way, corporate BS that hinders honest paying customers more than the people it’s trying to stop.
Yeah, at least some in-game currency is really the least they could have done if you’re gonna pay money to just get the base game to begin with since it’s F2P (pay-to-win) otherwise. Complete waste of money even for people who play and regularly spend money on these types of games.
I’ve been a part of two different friends’ attempts to quit addiction to MMOs. A high school friend had a problem with Everquest back before WoW. His brother recruited us friends to help give him alternative stuff to do like movie and other game nights. We succeeded, and he was able to put the game down. Some college friends and I were not so successful in pulling one of my roommates away from WoW. Activision Blizzard have it literally down to the science of addiction.
I dunno, the N64 had just as long a lifespan as the other consoles at the time. That said, the Game Boy was still selling like crazy (one word: Pokemon), especially with the Pocket and Color out in the N64 era, and the Game Gear was already effectively dead by then. I don’t know what Nintendo would’ve been so afraid of there.
I think I still have one of those. It was Logitech. I thought it was good unless I wanted to use the thumbsticks or triggers. I always thought the Sony design of putting the thumbsticks down in the lower-middle was really awkward, and for some reason, using the triggers on the Logitech controller sometimes felt a bit painful.
Aside from Microsoft selling it as one, there’s a reason the 360’s contoller design is basically the de facto basis for most PC controllers. It’s the most comfortable one I’ve used for 3D games by far. Everything you need is easy to access. Nintendo lifted essentially the same design for their Wii U and Switch Pro controllers.
That and Math Blaster. Good times.
At this point I’m just quite happy Capcom went back and localized it at all. I know they were planning to at first and then staffing issues hit, but after 15+ years it seemed they were just going to ignore it, especially since localizing games like these with so many other aspects outside straight translation can be a lot of challenging work that can require a lot of communication between the dev team and localizers.
But could he beat Matt from Wii Sports?
Sonic Team’s follow-up to the Sonic franchise. Released on the Sega Saturn, so despite it being one of the Saturn’s better-selling games, few people played it back when it was new. It has a decent cult following of fans and seems to be generally regarded as a good-but-not-spectacular game (like a solid 7-8 out of 10), but it’s nowhere near Mario 64’s caliber.
Didn’t help that the games weren’t there for it either. But the vicious cycle of “console needs games to sell units -> devs won’t make games for consoles that don’t sell” was in full effect for the 7800, and really any Atari console after the 2600, except maybe their Lynx handheld (which still lived in the Game Boy monolith’s shadow just like every other competing handheld).
There were popular MMOs before WoW, such as Runescape and Everquest. WoW just took a popular genre and rocketed it into the stratusphere.
Legend of Zelda OoT followed up with popularizing a targeting button (good ol’ Z-targeting) to focus on one object or enemy in a 3D space and move around it or fight/otherwise interact with it. Such targeting has been a standard feature of 3D action-adventure games ever since.
That said, they’re not likely to license an already made AI for their projects either, which is also nice.