Peach takes the stage with showstopping transformations, including cowgirl and ninja! The Princess Peach: Showtime! game launches exclusively on the Nintendo...
It’s cool to see a bunch of ideas in action, but I feel like they don’t have a great way of combining them - like anything going into one costume action doesn’t really contribute to gameplay in another. Contrast this with a Metroidvania where you’re gaining abilities and quickly swapping between them as needed - this seems like it’d more work out as many individual minigames that the dev team would be spread thin for ideas on.
Still hoping it turns out well, I don’t mind waiting for reviews, I just feel like I’ve seen failures on this kind of process.
It’s cool to see a bunch of ideas in action, but I feel like they don’t have a great way of combining them - like anything going into one costume action doesn’t really contribute to gameplay in another. Contrast this with a Metroidvania where you’re gaining abilities and quickly swapping between them as needed - this seems like it’d more work out as many individual minigames that the dev team would be spread thin for ideas on.
Still hoping it turns out well, I don’t mind waiting for reviews, I just feel like I’ve seen failures on this kind of process.
I don’t think they are even trying to combine them. Each level is a different set with different gimmick.
It’s reminiscent of “wario master of disguise” which imo is good enough