![](/static/66c60d9f/assets/icons/icon-96x96.png)
![](https://lemmy.world/pictrs/image/2665e448-91d9-484d-919d-113c9715fc79.png)
Which, in a way, makes it weird that I’ve felt okay with FFXIV. It’s a very different form of satisfaction to its gameplay.
Which, in a way, makes it weird that I’ve felt okay with FFXIV. It’s a very different form of satisfaction to its gameplay.
Welcome to getting old.
I mean…I think yes, at some point a marketing department made that claim, which is unfortunate because that’s ultimately far from reality and most people know it. The claims made of the Series X and PS5 are also usually exaggerated, because most salespeople can get away with prefixing any claim with the words “up to”.
What I want out of romance in games is to have it take you by surprise, which often means it’s not a “romance option”. Some of the best character scenes I’ve seen wrapped some other major plot point into the fact that one person cares a bit too deeply about another, and processes it all very suddenly.
So I’m fine with this removal. All those romance choices in RPGs like Fallout and Skyrim felt ultra shallow to me. Even BG3 just seems like raw wish fulfillment from a horny cast.
Similar to how the PS5 had “8K” on the box; it’s only technically capable of that for the sake of videos, but most games tend to go a bit smaller resolution for practical rendering.
So instead of DS4Windows4Linux, just DS4Linux. Makes sense.
Xbox has a packaged release system designed for that. Since the Series S isn’t really meant to go over 1080p, developers are encouraged to only include smaller versions of textures since anything too detailed would be wasted.
PS5, by contrast, tends to have simplified video settings panels so gamers can prioritize what they want - be that raytracing, 4K, or 60fps. Often, just having the extra power doesn’t necessarily matter if the game is coded against taking advantage of it. (I think Bloodborne is infamous for this - it hasn’t gotten an update, so even on PS5, everyone must play it locked at 30fps).
The thing is, if a game releases on Series X without any bonus bells and whistles like (pick one) 4K, 60fps, or ray tracing, it’s kind of failed the move to next gen. If it then cannot scale any of those things back for the Series S, then it’s failed at designing scalability.
The new consoles do not exist to serve programmer inefficiency.
There’s a game with pre-rendered backgrounds called Alisa. I always really enjoyed the pre-render look. The excitement of reaching a “cinematic FMV” that moves the story in a PS1 game is very different from standard cutscenes.
We’re three replies deep and you haven’t sourced any instances of her actually attacking/harassing people. Gonna call bs here.
Unfortunately that’s one of few games I think I’d need a new GPU for - the demo did not run well.
I’ve been making a list for games like that, and the thing is, it’s not very long, so a new GPU may not be soon.
I hate to say this, but I doubt that will ever happen.
It’s the ‘Kingdom Hearts’ issue. When you build on a plot thread across multiple games, you devalue a number of entries as a result. People want the modern convenience and superior design of recent releases, but also don’t want to be left out of central information. It’s why it’s hard to get people into the Trails series. To Ace Attorney’s credit, something they’ve done right in their games is avoid spoiling the central culprit of past games in future ones, even going so far as to only reference vague turnouts of past cases.
It really, really doesn’t help that a large number of people consider AJ:AA to be one of the least satisfying games in the series (in part only because they almost all hit a high bar). So if anyone were to skip a game, that might be it.
There’s going to be a bunch of confusion abound in fan discussions, as each of the characters appearing in this game get different names from the fan translation.
If they’d been around when I was first considering an Xbox, I probably would have gotten the 1TB Series S. Now, it’s probably not worth a replacement.
The only reason EA and others aren’t serious competition is because of their lack of effort.
Every time the topic comes up, PC gamers don’t bother with their services because they’re shoddily written and slow. The complaint of “They don’t have millions of games on there to amass in one library” is a minority one.
If there was no method by which people could ever profit from a system like Steam, why bother building it?
I think it’s vehement disagreement with the premise, or in other words “We don’t need a PS5 Pro”.
One explanation for the sentiment is that people have already invested a significant chunk of their limited savings into the mammoth PS5 - and want that to provide them some of the best games on offer. They’re worried that after a Pro, they will become second citizen or get downscaled games.
Even if you provide an answer like “But that won’t happen”…they don’t trust that answer. Trust is not common in consumer sentiment right now.
Incoming: Games that look just as good as launch PS4, but with far, far less time spent on optimization.
I’ll admit I’ve been in that crowd that believed they saw early efforts like horse armor and Bioware’s infamous pay-to-continue Dragon Age quests, and backed off - resolving they need to shift monetization elsewhere like skins. Seems I was wrong.
You could argue given Starfield’s overall failures, it’s still in the sector of terribly-designed monetization that just gets forgotten by history, much like most mobile games. But, we’re still in the process of writing that history.
i dont like food