Final Fantasy Tactics creator Yasumi Matsuno was among those who weighed in on a debate around Unicorn Overlord's localization, with Matsuno sharing his thoughts on the age-old argument and sharing stories of his own.
My problem with the pro localization argument, is I’m enjoying a Japanese property for the sake of its own metrics. I don’t necessarily want to have my dialogue match what’s “normal” for my region, otherwise I’d just purchase a game that was made in the west.
Japanese storytelling (and any other culture for that matter) is unique. Why change it? In Final Fantasy 7 Rebirth, there are some questionable translation choices that I just can’t jive with (eg: majority of Cait Sith’s catlike banter and the casts reaction to it is glossed over.)
Not to mention people thinking the original story is “problematic” and needs to be “fixed.” If you don’t like a cultures games, don’t play them pretty simple.
I’m still gonna play Unicorn Overlord but I’m not happy with these inaccuracies.
My problem with the pro localization argument, is I’m enjoying a Japanese property for the sake of its own metrics. I don’t necessarily want to have my dialogue match what’s “normal” for my region, otherwise I’d just purchase a game that was made in the west.
Japanese storytelling (and any other culture for that matter) is unique. Why change it? In Final Fantasy 7 Rebirth, there are some questionable translation choices that I just can’t jive with (eg: majority of Cait Sith’s catlike banter and the casts reaction to it is glossed over.)
Not to mention people thinking the original story is “problematic” and needs to be “fixed.” If you don’t like a cultures games, don’t play them pretty simple.
I’m still gonna play Unicorn Overlord but I’m not happy with these inaccuracies.