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Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex

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Joined 1 year ago
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Cake day: August 4th, 2023

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  • We still have a ways to go before reaching the inflation-adjusted, $150-per-game peak of mass market games in the 1990’s. A key difference is games back then had way higher marginal cost (it’s near zero now).

    The interesting thing is that the market is becoming a lot more like it was back then, full of people that only buy one or two games a year and only play those. Of course now, the model is retaining players with DLC and MTX, whereas in 1995 it was more because people could only afford one or two games a year.




  • Seems I’m way too picky for that. I fell down an MMORPG rabbit hole for several years a while back and have spent the last several years catching up. Already starting to feel like I’ve played most everything from older gens I’m going to really like.

    One thing I’ve noticed is I’m wishlisting way more upcoming games than before. There’s the occasional exception, but if I keep a rolling release schedule, I’ll generally still be playing new stuff well after release.


  • Only ones of those I tried were Pillars and Divinity (and its sequel). I found Pillars rather obtuse early on so I didn’t stick with it very long. I liked how fresh Divinity felt, having its own ruleset that was still simple to understand. Didn’t like how super strict the level differential was and the quantity of traps in the game was beyond sadistic. In hindsight, I don’t think that one was very good overall.

    On the other hand, I thought D:OS 2 was incredible. It was still way more strict on XP than I’d like, but that’s the only thing I would have changed about the game. Looks like it came out just before Kingmaker did, so I’m not surprised it got buried. Larian’s just on another level, and Baldur’s Gate 3 ended up fixing that one issue I had (while elevating almost everything else at the same time).

    I still am enjoying Kingmaker so much, though. Probably would have blown my mind if I’d played it before BG3, heh. Hoping for a little bit more character writing, but in any case, I’m really enjoying the battles.










  • I think there are too many JRPGs that still use their battle system in support of their narrative for it to be considered anything other than a core system in those games. That’s especially the case in lower budget games in the genre.

    Larger budget projects are branching more and more into side content/worldbuilding, but I’d argue it’s still highly underdeveloped in the genre when compared with western RPGs, in quality if not also in quantity. Persona and Yakuza are exceptions, rather than the rule. Persona is doing something entirely different (and well enough that it’s being emulated now) while Yakuza, as you say, carry a lot of that over from prior development into its RPGs from the series’ action games.






  • Unfortunately, Cyberpunk is exactly the kind of product that is going to keep driving the realistic approach. It’s four years later now and the game’s visuals are still state-of-the-art in many areas. Even after earning as much backlash on release as any game in recent memory, it was a massively profitable project in the end.

    This is why Sony, Microsoft, and the big third parties like Ubisoft keep taking shots in this realm.