Capcom president Harushiro Tsujimoto claims that the prices of video games need to increase to meet ballooning development costs.

  • NutWrench@lemmy.world
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    1 year ago

    Tsujimoto also went on to claim that a slow economy wouldn’t have a big impact on video game prices either: “Just because there’s a recession doesn’t mean you won’t go to the movie theater or go to your favorite artist’s concert. High-quality games will continue to sell,” he said.

    Yes it does. "Recession" means you have less disposable income to waste on poor quality entertainment.

    • AstridWipenaugh@lemmy.world
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      1 year ago

      Recessions also cause a spike in vice and escapism, so it could drive more game sales or at least offset the lack of disposable income.

      • A_Random_Idiot@lemmy.world
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        1 year ago

        Spike in affordable escapism.

        Going to a movie matinee for 3 dollars is not comparable to dropping $$$$Absurdity for games like these assholes want.

    • grayman@lemmy.world
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      1 year ago

      Clearly, they could charge more if they're selling more than ever. Also, you know it's not free to make a digital copy, right?! It's VERY expensive.

  • Kjatten@lemmy.world
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    1 year ago

    To be honest, game prices have stayed the same for a very long time, but you can't release garbage and expect people to hundreds for it

    • Kashbus@lemmy.world
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      1 year ago

      To also be fair, producers have been trying to raise prices on game for over 15 years now to little traditional success and instead relying on battle pass and micro transactions

      I don't think it is surprising that with recent events they are attempting to raise prices again

    • CaptPretentious@lemmy.world
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      1 year ago

      The BASE cost remains the same. They then started finding ways market a spreadsheets with of 'versions'. Then they added 'micro' transactions, battle passes, etc. Or they just shut down the old game so you have to buy the new version to keep playing.

      And the cost of games has risen faster the minimum wage in the US.

      So will all the multi millionaires and billionaires video games were making… I think $60 was more than fine for a large studio produced game.

  • HRDS_654@lemmy.world
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    1 year ago

    Here's my hot take, I agree, but publishers need to increase pay to developers before I will accept a price hike. Until then I am waiting for that discount like I always do.

    • Holdoooo@lemmy.world
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      1 year ago

      The best developers are not in the game industry, because of the pay. Only exceptions like really-into-games dudes and highly skilled ones, like game engine developers.

  • JokeDeity@lemm.ee
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    1 year ago

    Every company executive has gotten way too big for their fucking britches. I'm pirating shit again, fuck all of these greedy mother fuckers.

    • grayman@lemmy.world
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      1 year ago

      You're literally taking yachts away from someone's children! Why can't you think of the board's children?!

  • korinflakes@lemmy.world
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    1 year ago

    I've never understood why people defend this mentality. Ballooning development costs? Last I checked half of the triple A games that get released spent just as much on marketing as fucking development. Not to mention Video Game revenue has been increasing year on year.

    Also fuck these people because how often does this shit release with extra "monetisation" like on top of trying to make games more expensive they also throw in tons of microtransactions, loot boxes and battle passes, platform exclusive content, pre-order exclusive content etc.

  • Orionza@lemmy.world
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    1 year ago

    When the creator of Stardew Valley can charge $14 for his awesome game, and put it on multiple platforms and release updates for jo extra cost, and not charge subscription fees, and everyone can mod it and be happy, and the creator has made multimillions by now … Other companies need to take note.

    From someone who worked at a company who wasted tons of money and had too many parties, excess staff and ceos who made excessive salaries, if these gaming companies are charging too much they need to look internally to fix issues instead of asking their customers to fuel their greed.

    • GoosLife@lemmy.world
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      1 year ago

      He said "because of ballooning development costs". Stardew valley is famously a one man labor of love, the opposite of ballooning development costs.

      $14 pr sold copy is ridiculously high in this context, because development costs is only for one dude.

      You're comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.

      I'm not saying he is in the right, just pointing out that it is apples to oranges.

      • 𝓢𝓮𝓮𝓙𝓪𝔂𝓔𝓶𝓶@lemmy.procrastinati.org
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        1 year ago

        You're comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.

        That's sorta the point tho, isn't it. Not saying Capcom should be one guy in a bedroom, but maybe there's alot of bloat not related to actual game development that could be streamlined/cut. Esp. When it comes to executives.

        • closetfurry@yiffit.net
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          1 year ago

          I agree with this. I find myself regularly missing the middle of the road games with lower development costs because those are the games that often dares to try new things.

          Last one I remember like that was Ubisoft's "Grow Home" which was utterly charming and had me hooked from beginning to end. Didn't need to be big. Didn't need amazing graphics. Just needed a little idea that (pardon the pun) grew to become a really engaging game.

          More games like that please! Maybe the development costs didn't have to balloon that much.

      • guacupado@lemmy.world
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        1 year ago

        These "development costs" are creating beta-level games and you don't even just pay $60 for a game anyway.

        Street Fighter 6 is $60. Street Fighter 6's TMNT content alone (not including the base game) is $100. They have more than made up for any development costs with the ridiculous amount of "DLC" and MTX.

  • Delusional@lemmy.world
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    1 year ago

    What a fucktard. If games were cheaper, more people would buy them. Nowadays a hell of a lot of people wait until the game is updated and on sale to buy it since most games are released broken anyways. That or they just pirate it. No way I'm spending 1/10 of a paycheck on a new video game every once in a while.

    • lieuwestra @lemmy.world
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      1 year ago

      But what about season pass content, dlc, loot boxes and online play? You'd be missing out on all the fun content. /s

  • WarmSoda@lemm.ee
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    1 year ago

    They can raise the prices all they want.
    I'm still only going to buy them long after all the patches and on discount.

  • HobbitFoot @thelemmy.club
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    1 year ago

    Or maybe don't make expensive games.

    The AAA market seems to be chasing a business model that isn't there any more. I don't know why game developers still chase photo realism, it isn't what makes money.

    • verysoft@kbin.social
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      1 year ago

      Not to mention until it's actually photo-realistic, it looks uncanny. It's better to find a style and use that than to chase realism imo. But then again, these AAA games just add a bunch of foliage, some god rays, maybe a sprinkle of rain and people are oooh, aaah-ing and coughing up their cash.

    • coltorl@programming.dev
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      1 year ago

      This is all software, companies keep finding excuses to tack on “features” that increase development cost which eventually lead to necessary price increases.

      In the professional world you will rarely ever hear project managers and leaders ask the question “would our customers rather pay extra for feature X or save money by sticking to their simpler feature set?” This is because development is nearly always started with the long term goal of incorporating a feature into the product to increase the overall “value” of the product. This increased “value” of the product then means that the company should charge more for it.

      I am ranting now.

    • Chet_Awesomelad@kbin.social
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      1 year ago

      Yeah they always ask "Why won't people pay $100 for our video game?" and not "How about we DON'T spend $100,000,000 making ONE video game?"

      • natryamar@lemm.ee
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        1 year ago

        Remember when Microsoft burned $500,000,000 and still couldn't make a decent Halo game

    • pancakes@sh.itjust.works
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      1 year ago

      There are still good AAA releases, it's just that 95% of AAA games are not worth the price.

      I would argue the old business model still works, it's just that most AAA games studios don't follow that model anymore. Back in the day, a full priced game didn't have DLC or MTX, was an actual complete game, and focused more on the fun than the profit making. Games tried new ideas, they innovated instead of chasing whatever fad is popular at the time. It's the modern AAA game business model that is the problem and doesn't work anymore.

      • HobbitFoot @thelemmy.club
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        1 year ago

        If 95% of the games aren't worth the price, then there is something wrong with that business model.

        Yeah, a full priced game might not have had DLC or MTX, but it was more expensive adjusting for inflation and didn't have nearly the quantity or quality of in game assets as current games do.

        And old games definitely chased fads, they were just different fads at the time fed in part by the differences in game economics.

  • SCmSTR@kbin.social
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    1 year ago

    IT'S ALMOST AS IF THERE IS A DEFINED SOCIOECONOMIC CLASS THAT'S SUCKING MONEY FROM THE ECONOMY

    Less infighting, more eating of the rich. Pay the devs, not the landlords. The capitalism system is broken and breaking further. The cost of goods is defined by how much workers need to be paid to make it, and then multiplicatively inflated by how much greed that BILLIONAIRE CLASS wants.

    Government is for the people, by the people, that's the ONLY reason it exists. People in, and that want to be the billionaire class have declared war on the rest of us, and it's the government's sole purpose to protect the well-being and will of the people.

    The government MUST serve the people.

    If it can't, the highest priority is it MUST be fixed immediately.

    The longer we flail and wait, the more that obviously hostile class of people grow in power and make fixing this a more and more serious issue.

    Like any good leader, if you are failing in your duties, you must self-correct, elect an adequate replacement, or you must be removed, by your own will or by force.

    Because life-time is too precious to waste waiting for the conflict to come to a head and burst.

    That hostile class is doing everything possible to prevent any of this. Calm down, diffuse, obfuscate, confuse, project, gaslight, lie, cheat, steal, destroy, and gain power to RULE above the-will-of-the-people: the government.

  • WilliamTheWicked@lemmy.world
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    1 year ago

    Or… maybe development costs have just gotten stupidly high? There are a lot of great indie games for a few bucks that pack a heck of a lot more fun and experimentation than a lot of the cookie cutters garbage coming out of a lot of big studios lately. I'm honestly sick of every facet of my life trying to bleed me dry of any spare cent I get.

    • Abnorc@lemm.ee
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      1 year ago

      I just recently played Hrot, and it has been one of my favorite shooters to come out as of late. A game made by a Czech dude in a custom engine that he wrote for $16.00. I’ll play four separate games like that before I spend $70.00 for many competing AAA games out there. Not that high budget games shouldn’t have a place, but sometimes less can be more.