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Cake day: August 3rd, 2023

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  • This is basically correct but i would add sometimes it’s better to add chips than to add mult. For example, if your score is something like:

    10 x 50 = 500
    

    Adding +50 mult here would give you 10x100=1000 points. Adding +50 chips will give you 60x50=3000 points.

    Adding to the lowest of the two numbers improves your score the most. Especially early game, mult is much lower than chips, so you want to improve mult. However once you have some good mult jokers improving chips becomes important. Especially in high card based decks, where you get very few chips from your hand.

    If the multiplier jokers come in, the picture can change again. It makes adding mult more valuable because the addition will be multiplied.


  • These are much older, but may still be worth reading:

    • William Powell’s “The Anarchists Cookbook”
    • The CIA’s “Simple Sabotage Field Manual”

    Ultimately, reading material is useful but does not by itself lead to action. Some organisation is required for that, and I don’t have a practical direction to point you in for that. Though you could always strike out on your own, of course.

    If you do decide to organise for the purpose of sabotage action, I’d caution against doing so online. One never knows who might be listening


  • sushibowl@feddit.nlto196@lemmy.blahaj.zone$200 rule
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    2 months ago

    Nobody plays by the official rules, because the intention of the game is to bankrupt other players, knocking them out of the game. Not being allowed to play anymore is not fun. So, people tend to change the rules up to make it harder to get knocked out, which in turn leads to games becoming extremely long.

    Basically, the game is crap.




  • It’s not intended to be a carbon sink. It’s essentially intended to be a more carbon efficient way of producing margarine without having to grow e.g. palm oil and destroy forests. They thought, instead of making plants do the work of turning water and CO2 into fats, let’s just do it in the lab.

    The basic science could work, although it’s usually tough to beat “put seeds into ground and wait” on pure cost. However the fact that they compare this to butter makes me sceptical. Given how wasteful growing a whole cow is just to make some milk fat, it’s easy to look efficient compared to that. They would compare themselves to sustainably produced margarine if they were honest.



  • Pretty much the perfect form factor in my opinion. Put the back seat down when you need to transport cargo, up for people. Really practical. If you want to do camping trips or road trips where you need to move four people with cargo, you can get one with a towing hook.

    The one thing it’s not great at in my experience is transporting babies around. There’s just not quite enough space for the car seat, stroller, two parents and assorted diapers and stuff. We can make it work, but it’s quite uncomfortable.




  • I agree almost 100% with you on this. I did play Oblivion, but Skyrim has the more interesting world IMO which makes it a slightly better game. The strength of Bethesda games that makes them good, in my opinion, is the same every time: explore a large interesting world with your own created character. This explains (in part) why people like Morrowind so much: the world is just so weird and interesting.

    The problem is they don’t know how to improve on that concept. Instead they are mostly adding features that either don’t add anything to it or actively detract from it. For example, Fallout 4 received settlement building and weapon crafting. But, the time I’m spending on my town, I’m not actually out exploring. If I can craft weapons, I care less about the cool weapons I find in dungeons. Now, Starfield got rid of most of the crafted world altogether in exchange for procedural planets that aren’t interesting to explore at all.

    Aan an aside, I don’t think it even makes sense to compare the first two fallout games with the Bethesda ones. Fallout 3 and beyond are not really sequels, they’re a completely different series set in the same universe.


  • ANC is based on playing a “negative” of a pressure wave picked by the microphones in phase with the original wave.

    That’s the theory, but it’s almost impossible to do in practice. Your microphone and speaker are imperfect at capturing and reproducing sounds. The phase timing is incredibly sensitive. You only have milliseconds to do the processing and generation.

    That’s why practical noise cancelling relies on feedback loops. A second microphone inside captures the result of the cancellation, and based on that adjustments can be made to the negative signal. This allows you to correct for lots of sources of error and achieve quite a good result. Of course, for a sudden noise like a gunshot, by the time the feedback loop can really kick in, the noise is already over.



  • The noise cancellation is good for constant noises but not sudden ones.

    This is kinda the nature of active noise cancellation, unfortunately. Blocking out sudden noise is just technically very challenging. Works great for airplane noise, not so much for crying babies.

    Sony’s XM line is in my opinion just about the best ANC headphones money can buy, in terms of noise cancelling and sound quality combo. I can understand your point about them getting sweaty. Part one of blocking noise is good sound insulation, which tends to hold in heat as well. I live in a colder climate so that works out well for me. You could get in-ear ones, although obviously they don’t block out noise as well.


  • And the upside down flying is simply due to gliding mechanics, no?

    Not sure what you mean by this. But planes still generate lift when flying upside down. Wings with a symmetrical curve can also generate lift. Flat wings with no curve at all can also generate lift.

    Pressure differences are definitely involved. That’s the only way air pushes against things, after all, so the fact that there is a lift force implies a pressure difference. However the cause of the pressure difference is rather complicated.