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Joined 1 year ago
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Cake day: June 10th, 2023

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  • I got curious myself and agreed, so I went looking.

    A lot of sources specified that it was part of a technical requirements checklist, and…

    Yeap. It doesn’t explicitly require a “press any key” screen, but it gives a more pleasant screen to look at while you select a user. People online also say it’s used to detect which controller is in use.

    If you add a feature like this to a game, it becomes harder to maintain if there are discrepancies between builds. So presumably it’s usually just left in rather than removed.


  • I’ve been playing through it with a few of my pf2e group.

    Larian did such an amazing job with this, and I am enjoying it, but I find myself wishing this game had the action economy from Div : OS2 or pf2e.

    That said, I’m glad to see that they’ve continued the trend of their prior crpgs, and made something approaching the flexibility of a GM behind a screen.






  • Honestly the average user should probably go wireless. The convenience factor is huge, and most of these new headphones come with active noise cancelling.

    The average pair of wireless headphones is also good enough for casual listening (depending on codec) and can come pretty close to wired solutions.

    That said, I would never go for wireless on ear/over ear headphones again. The more features something has, the harder it is to fix when something breaks.

    My wireless solution is a set of mmcx in ear monitors connected via Bluetooth adapter. Even without active noise cancellation, they block out sound well. For desktop my job requires critical listening, and I like neutral signatures, so I’d rather stick to desktop monitors and wired solutions.