Reply was to you, but it’s still a public forum with a topic.
Reply was to you, but it’s still a public forum with a topic.
Hmm. I can’t find ehere i got that from, other then it being more general. https://cscie26.dce.harvard.edu/lectures/lect02/6_Extras/ch01s06.html
Either way the whole point is to write programs/code that can interoperate and be composed. SysD programs comunicate over an “implementation is the specification” protocol, so they might as well be one blob instead of separate programs.
Systemd hate is about it consuming things, and doing things badly.
Originally it was about code. Split it into reusable functions, and such.
SyStEMd fans don’t understand, per usual.
FF7 and supreme commander were complex. And devs then didn’t have the tools we have today, not to mention game engines (there were, but not like today). And ps3 was a pain to program for. And, and…
Contrary to popular opinion, i’m gonna guess graphics driver. Specifically the shader compiler.
I had a dota2 bug where all of the maps particle effects would spawn in the middle. Yep, a locale dot/comma thing.
DOOM 2016. Point and click, until it is done.
Point and clicks.
You can get lower latency with vulkan then with opengl. I remember some emulators (gamecube?) talk about why they implemented vulkan.
Somewhat big in Croatia, as well.
Voodoo cards had glide, that ut99 supported. Worked great.
The windows store was. Gabe is playing the long game.
Kubuntu for that win7 similarity. (It’s still official ubuntu)
More then SNW, by a good margin.
Wayland is the complete oposite of that crap.
Maybe that’s why i like voyager. Professionals trown into a hard situation. Although the maki were basically star fleet by episode 3.
More like tolerated. I don’t remember which episode, sry.
Yes, except X had reasons for becoming like it is. But now when computers compute and draw on the same computer, wayland is way better. If only those freedesktop people would finalize this after 3 years of looking at it.