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  • PhobosAnomaly@feddit.uktoRetroGaming@lemmy.worldAn old ad for Doom 64
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    13 days ago

    I can see where you’re coming from - if you look at Ultimate Doom or Doom II and put Doom 64 next to it, then there is a raft of limitations and shortcomings that make it appear to be an inferior product. I personally prefer Doom II as well, with the banging soundtrack and the iconic levels.

    However, I’d argue you’re missing out by approaching it with that mindset. Aubrey Hodges score is less of a soundtrack, and more of an ominous hum in the background - and the overall art style is far more drab and depressing. I’d probably suggest it has more in common with Doom 3 than it does with the first two. I personally prefer the sound effect collection in Doom 64 - the shotgun sounds meatier, the Barons from Hell’s alert sound is a bit more worrisome, and the doors sound a bit more industrial.

    Personally I agree with the N64 controller assessment - it feels like it was built by someone who forgot how many hands humans have 😂 but the adaptations in the Unity ports make it more than enjoyable now on Xbox or Dualshock controllers.


  • PhobosAnomaly@feddit.uktoRetroGaming@lemmy.worldAn old ad for Doom 64
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    13 days ago

    The laugh is, the Watch Me Die mode (the Ultra Violence of the 64 editions) is probably the easiest “hard” mode on original hardware, purely because the technical limitations prevented lots of enemies (of any tier, not just hitscan wankers) being spawned - and space limitations prevented difficulty spikes caused by Boney Bois (Plutonia-style) or Arch-Bastards ruining your day by not being included in the game at all.

    It’s still a very, very good Doom game. 64 and PlayStation Doom should be played together for the alternative Doom experience.











  • Nightdive’s track record is stellar in fairness.

    I’ve still got my PS1 copy of PO’ed and it hasn’t aged well at all. I think the world was still clamouring for new and inventive Doom-clones at the time that people were willing to forgive clunky gameplay and unbalanced weapons, but this remaster will do it a whole load of favours.

    Disruptor is another mediocre game that springs to mind, but was well received because it was the best-of-the-rest in what we now know to be first person shooters. That would be a cool remaster too - perhaps even Lifeforce Tenka, or even Sentient if they were feeling brave.