There’s no emulation. Worst case scenario, the game is using Microsoft’s proprietary DirectX graphics API, so we translate those calls to Vulkan or OpenGL with DXVK. That’s simply out of our control since we cannot see or modify the code, but everything else is running on Linux.
There’s no emulation. Worst case scenario, the game is using Microsoft’s proprietary DirectX graphics API, so we translate those calls to Vulkan or OpenGL with DXVK. That’s simply out of our control since we cannot see or modify the code, but everything else is running on Linux.
Intel actually uses DXVK on Windows for better compatibility and performance for their Arc GPU’s, so I fail to really understand your point.
Funny, thanks for the info.