• samus12345@lemmy.world
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    4 months ago

    And as a result, the vast majority of games didn’t have game-breaking bugs at launch, unlike today.

    • SSTF@lemmy.world
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      4 months ago

      I think this view has heavy survivorship bias. There were many broken or heavily bugged games shipped.

    • FMT99@lemmy.world
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      4 months ago

      Games were also limited to “See if you can jump over this wall! Now see if you can do it again in a different color!”

    • deathbird@mander.xyz
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      4 months ago

      Actually true. The number of (S)NES games with game-breaking bugs was near-zero. Probably because they couldn’t just patch them later.