The Picard Maneuver@lemmy.world to Memes@sopuli.xyz · 4 months agoWhat a feeling that waslemmy.worldimagemessage-square137fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1imageWhat a feeling that waslemmy.worldThe Picard Maneuver@lemmy.world to Memes@sopuli.xyz · 4 months agomessage-square137fedilink
minus-squaresamus12345@lemmy.worldlinkfedilinkEnglisharrow-up0·4 months agoAnd as a result, the vast majority of games didn’t have game-breaking bugs at launch, unlike today.
minus-squareSSTF@lemmy.worldlinkfedilinkarrow-up0·4 months agoI think this view has heavy survivorship bias. There were many broken or heavily bugged games shipped.
minus-squareFMT99@lemmy.worldlinkfedilinkarrow-up0·4 months agoGames were also limited to “See if you can jump over this wall! Now see if you can do it again in a different color!”
minus-squaredeathbird@mander.xyzlinkfedilinkarrow-up0·4 months agoActually true. The number of (S)NES games with game-breaking bugs was near-zero. Probably because they couldn’t just patch them later.
And as a result, the vast majority of games didn’t have game-breaking bugs at launch, unlike today.
I think this view has heavy survivorship bias. There were many broken or heavily bugged games shipped.
Games were also limited to “See if you can jump over this wall! Now see if you can do it again in a different color!”
Actually true. The number of (S)NES games with game-breaking bugs was near-zero. Probably because they couldn’t just patch them later.