TLDR: Riot is downscaling. The severance package is great but it’s another round of layoffs in the industry.
This will also majorly affect Legends of Runeterra. They’re putting the game on life support it seems, and will focus on the PvE mode.
They’re also shutting down Riot Forge, their collaboration with other studios to make smaller games with their IP.
But doesn’t that just move the same point?
Why is the board not held accountable for fostering the atmosphere via pressure on the CEO then? So the buck ultimately passes to them, they had every chance to rectify the situation, including replacing the C-suites if they don’t think the current ones are fit for the job?
I know, they just think of the shareholders and their pockets, but that’s my point: If you get money when your decisions make the company more profitable, maybe your decisions should lose you money when they do the opposite.
And specifically, I mean long-term. Not just based on share-price. You meddled with the company. If it tanks, you held X% of their money for Y% of the time, that’s how much you’re in the hole for now as your decisions were ultimately responsible for that percentage of the total decision space cash the company ever had in its time.
Plus, I don’t think that excuses CEOs from having 0 integrity. Yeah they could get voted to be replaced, but that doesn’t excuse it. Correct me if I’m wrong, but as an analogy, soldiers are supposed to refuse inhuman orders, no? Just that the board tells them to ruin 1900 people’s lives doesn’t mean they get a clean bill for the moral implications of being the one to pull the trigger on that.
Pluuuuuuus… isn’t it the CEO who would make the decision to take a company private again? So they could always reverse course if they mind the shareholders meddling too much?
Neither CEOs nor Boards are less accountable IMO. That just explains why they behave the way that they do. In a better world, there’d be incentives for those in power to do the right thing, but it just doesn’t play out that way much of the time. It’s probably because it’s hard to design those incentives well in the first place while simultaneously preventing bad actors from ruining it.