Carighan Maconar

The strength of life to face oneself has been made manifest. The persona Carighan has appeared.

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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I think one possible resolution for increasing the popularity of RTS is to take a hybrid real time approach. You can build and do things in real time, but under the hood battles and the economy operate in discrete chunks of at least several seconds.

    Come to think of it, I saw two approaches that were similar to this before:

    1. In Frozen Synapse, you plan your turn, eventually commit it, then it plays out at the same time as the enemy planned turn. You can even move enemy units while planning to simulate possible movements and attacks they might make.
    2. In the fourth Battle Isle game, Battle Isle The Andosia War, you did your strategic turns with your units, then in real-time as everyone else did those turns, built your production base and produced units. So the longer you take for your strategic turn, the more time everyone else gets to work on their economy.

  • I’m not disagreeing, although I will say that as I have aged, I started to prefer either of:

    • Turn-based
    • Real-time-with-pause (granted, this is mostly RPGs)
    • Pre-submitted concurrent turns (ala Frozen Synapse)

    I don’t know. I just no longer find the extra stress from the real-time element engaging. I used to love it, but preferences shift of course, and now I prefer the relaxation of taking my own time to figure out what I want to do, then checking whether I “solved the puzzle”, basically.










  • Oooh, finally a sale on the Shadow Gambit DLC. Time to get both, I heard a lot that while Yuki is of course the “cooler” DLC since well, it’s Yuki, the other one is mechanically smarter as the new unit is overpowered but also quite different.

    On that note, cannot recommend Shadow Gambit enough. It’s the perfection of the Commandos / Shadow Tactics / Desperados formula.