I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes.
For 2 of these games (Armored Core 6 and Gran Turismo 7), the major draw for me was the MP and I haven’t even gotten to check out MP yet because it’s locked out until you get passed a certain point in the progression system. Fuckin’ why do any developers do this? I just wanted to play with my sister but we have to get through most of the fucking game before we are allowed to do the multiplayer modes. Such bullshit.
Sometimes I feel this, but the opposite is also true. I have a friend who will play a game for less than half an hour, declare it trash, and then complain the entire time because he thinks the mechanics are broken because he never bothered to play the single player mode where the game teaches you how the weapons, vehicles, and planes all work. It makes playing virtually any game with him a total drag unless he actually spends a bit of time in it. And then suddenly, he actually likes it.
He’s declared a bunch of games trash, played them for longer than a few sessions, and then puts 100 hours in it once he’s been forced to actually understand how the game works x3
Subnautica, Deep Rock Galactic, The Forest, Divinity 2: Original Sin, and Baldur’s Gate 3, all trash until he actually put time into them, and then really liked them. Somehow, he put 500 hours into Elite Dangerous, lol.
I am playing Elite Dangerous right now with over 500 hours too. I know all the mechanics since I’ve been playing since beta and saw them as they were added and have even contributed to the wiki.
It is trash. :P
Beautiful trash
3000 hours, done everything, killed everything, mined everything. It’s horrible. Oh well. Back to Tarkov, and my 13000 hours…
By far my favourite horrible game. Hehe. I will spend several more thousands of hours on it, hoping they decide to finally finish the VR implementation in the “recent” expansion.
1,041 hours here!