Just a heads up, Alterlife likely never got off the ground. They mocked up a demo video with store assets 3 years ago, but were never heard from again. I still have it on my wishlist, but my hopes are not up, lol.
Just a heads up, Alterlife likely never got off the ground. They mocked up a demo video with store assets 3 years ago, but were never heard from again. I still have it on my wishlist, but my hopes are not up, lol.
Would you say to not play World of Warcraft until it is “finished”? It has huge game changing updates all the time.
Can always go the krobus route, platonic roomates with a friendly shadow monster.
Oh, I didn’t even know they had any unmarked NSFW pictures on the moe channels, they all looked completely safe to me.
That’s awesome. Buncha nerds, hehe. I miss when games were made by a handful of friends, sure sometimes it meant they leaned a little too heavily on a mechanic that only played well in their opinion and stuff like that, the upsides were worth it though.
Ooh nice. I’ll take it. It may not be the dream, but it’s what you wake up to after dreaming, and that’s really all you can hope for.
I’m pretty sure a game as I described would only be a cult classic at best. Can’t expect that kind of passion project in our financial climate.
I really liked the Tokyo Xtreme racer games. They are still probably the best car RPG games. I would love to see what someone could do now in the same vein. Even tokyo xtreme never got quite as crunchy or difficult as I would have liked.
I want to go so far as to be like a tactical survival style game, where you are out there earning a living wage from daily(nightly) car racing, and putting most of it back into your car. Just the repairs and maintenance alone being a bar you have to meet and beat every day on average to stay afloat, and then you can think about upgrades after.
It basically takes an environment like that for it to matter in a racing game that there are upgrades between the worst and the best. If trying to save up for even one good part wouldn’t be possible without at least some middle parts first.
Meanwhile, could have some “roguelite” elements too in driver experience/skill. The car is only half of what’s winning the races afterall. And even if you really blow it at some point and your car is fucked and you need to salvage and pull together what you got and go back to a cheaper car to maintain/repair, you’ll still have all the experience/skill your character personally gained helping it go a little smoother this time.
The effects are pretty well done. At least on this heavily compressed version, curious what it looks like raw, if there is a clean looking raw version. Unless the compression was necessary to make it believable.
Oh, the girl, up to her old tricks of stealing time again. This time from her own devs.
Well, then I guess they wouldn’t be allowed to wear them backwards.
Glasses actually make everything we see smaller, though the effect is lessened the closer the glasses are to the correct distance from our eyes. And the reason glasses change the perceived size of the wearers’ eyes is because they specifically are bending light to change how it hits our eyes.
If the glasses are for someone who is farsighted, they make their eyes look bigger, if they are to correct nearsightedness, they make the eyes look smaller.
And actually, despite what I say in my first sentence, they don’t even make stuff bigger when you wear them backwards. That effect is limited to the distance eyes are away from the lenses normally, beyond that things are actually still smaller even when looking through them backwards. How much smaller depends on how far they are from your eye.
If you are comfortable with games that are not technically classified as freeware yet, but functionally, they probably should be… then emulation of older consoles is a great way to go too. While they are certainly not “legal”, I don’t think anyone playing them has ever gotten in trouble. Only the people that try to make money off of it find that the console companies are motivated enough to shut them down. Otherwise, it doesn’t feel super risky to just play stuff. Just stick with games that are impossible to pay for if you want to be completely safe. There was a ton of good games on 16 and 32 bit consoles that you literally couldn’t pay for now if you tried. And even as new as gamecube is getting pretty hard to possibly pay money for.
Newer stuff, I only feel ok emulating what I actually own. But as time goes on, newer and newer stuff becomes the new old stuff. A pretty wide variety of console emulators for android are in a good place now.
I do recommend a controller though if you go this route. Ideally one of the ones that also holds your phone for you. Either by making it into a switch/steamdeck kind of shape, or the ones that hold the phone above an xbox style controller. Both are good.
Terarria can be played as casual or low stress. You choose when to advance the difficulty, and how elaborately you contruct your preparations for the next step. But for a largely stress-free casual playstyle, focus on being a summoner. Also, there isn’t much penalty for dying. So if you can wrap your mind around not being bothered by dying, then any playstyle can feel casual really. It’s certainly a tough mindset to achieve for some of us though, lol.
Magic DosBox, not a game. But in combination with https://www.old-games.com/ , it’s a pretty good selection of all the old games made for Dos back in the wild west of indie games back before they were even called that. There are, of course, also old commercial games that have transitioned to freeware now too. Should be able to find lots of awesome games there. Moraff adventure games are particularly interesting. Bit of a steep learning curve, but great to come back to now and then. The site has reviews of every game and sorts them into categories. It can be a little overwhelming just due to the sheer number of available games, but take it slow, and work your way through. It’s worth the time investment to find gems.
Sparklite, I don’t know what it looks like purchases-wise, it was free with gamepass and had no in-app purchases when acquired that way. It’s probably one of the newest games I’ll post about. New enough that it was possible to get it with gamepass, lol. The game sort of has a modern retro zelda feel. I don’t think it’s a particularly long game, but it’s certainly enjoyable and pretty casual. I think if it has transactions, reading other reviews it might be like a “purchase the rest of the game” style thing. So basically a free demo that you can then choose if you like the game enough to pay.
Hmm, I was gonna say moonshades, last time I played it there wasn’t much for things you could buy. But when I look now, there is. So I can’t say for sure how unnecessary any of it would feel now, but it wasn’t necessary back when I played last. It’s kind of like the old early 3D party dungeon/maze crawlers where you use the arrow keys to walk one “block” at a time. There is only 2 party members in this. So you still sort of get the group synergy stuff, but each character is a bigger share of the team power. You could do a tank/healer thing or magic damage/melee damage, or not have either one focus on anything in particular.
I hope it’s still not necessary to buy anything, it was a good game. But the store is pretty comprehensive now, so that has me worried.
Cardinal Quest 2, it is possible to spend money, but honestly spending money would be worse than earning the stuff yourself. I still probably gave them some money, since I think the game was free. You don’t have to have played Cardinal Quest 1, it’s pretty story light. Kind of like playing Diablo 2 if you never played Diablo 1. Kinda the same game as the first with much better execution after learning some lessons. The game itself is pretty easy, but there are optional challenges you can take on that can be as their name implies. Lots of replayability as there are many character classes and 4 different stories. Over time you’ll likely want to beat each story with each class. Mostly cuz it keeps track, lol.
Galaxy Genome, it’s a space exploration game. Sort of a project to make a comprehensive 2D version of Elite: Dangerous. Or at least it started as that, I don’t know if it has achieved and surpassed that by now. It was pretty far along last I played. And that was a while ago now. I kind of play games on and off for years, so that is mostly gonna be a running theme of all the games I post here. Games that you find yourself wanting to pick back up again, over and over.
Grim Quest and Grim Tides. Two games by the same person. I haven’t played Grim tides yet, but it’s also free. Grim Quest is not a particularly large game, but I’ve still managed to play it over many years. I did a full run of each difficulty one by one. There is a bit to learn before it feels easy and casual, but it does get there. To be fair, I try to play it without dying. If I let myself die, it would be alot more casual even from the start. Dying is not heavily penalized on default settings, but you can alternately choose to play hardcore. Otherwise dying usually just means you gained less money for that run, and didn’t make the game any harder. The game only gets harder when you successfully clear a dungeon. You can also just exit the unfinished dungeon without dying and keep most of what you have acquired so far on that run, minus a small fee for quitting the dungeon.
There are preset difficulty options, but you can also craft your own custom difficulty. There are things you could spend money on, I think it may have started out with ads. But I consider games with ads that you can pay to get rid of as basically a free demo, and getting rid of ads is the purchase price if you like the game. So they don’t deter me if they don’t basically break the game to add ads to it, or affect the flow of the game whether the ads are there or not.
Exiled Kingdoms, its an older isometric 2D adventure RPG. Kinda feels like it would have been made 30 years ago for pc, but it was made relatively recently for phones. I don’t think there was any micro transactions. It may have had an initial purchase price, not sure. That’s usually what I look for in a phone game. The traditional model of buying a game and then just playing a game. No gross mobile game stuff.
Well, to be pedantic, friction is still the enemy there. But that just ruins the joke. Pedantry strikes again.