FPS games are in dire straits if you like the kind of stuff we got 10-20 years ago, but so many other genres are thriving right now. Give it 5 years, and the indie scene will likely up the FPS market that AAA forgot; right now, they're chasing late 90s arena shooters rather than the slightly-slower, somewhat-grounded-in-some-sort-of-reality action blockbusters we got in the early 2000s through the 2010s.
And Halo Infinite's multiplayer was almost what I wanted out of a Halo game. Better than what Halo had between 3 and 5.
See also: Unity
My epiphany was when I was almost successfully gaslit that Halo Infinite was actually a nice game and that I just grew out of the franchise
FPS games are in dire straits if you like the kind of stuff we got 10-20 years ago, but so many other genres are thriving right now. Give it 5 years, and the indie scene will likely up the FPS market that AAA forgot; right now, they're chasing late 90s arena shooters rather than the slightly-slower, somewhat-grounded-in-some-sort-of-reality action blockbusters we got in the early 2000s through the 2010s.
And Halo Infinite's multiplayer was almost what I wanted out of a Halo game. Better than what Halo had between 3 and 5.
Infinite made me not care about the franchise. Which is impressive because I loved the franchise.