There are some great 30 minute dungeon runs in your future if you’ve got tolerance for—or enjoy—old school tropes.
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The ambitious sequel to 2013’s Hammerwatch hits at a perfect time for me: this mini hack and slash takes Hammerwatch’s action RPG combat and goofy fantasy setting and pushes it into a wider open world with a day-night cycle. It’s a bit odd, like an early open world games fused with twin-stick combat out of classic Gauntlet.
Hammerwatch 2 welds the two really well. You can dive into a cave full of wolves and spiders and accomplish some quests, hop back to town, and save right quick in that half hour. The characters? They’re all like King Reggie, Evil Lich Badguy, the Dragon Thundersnow, and the like. No complex lore to digest, just lots of fetch quests and frantic fights against overwhelming hordes of baddies.
I’m a bigger fan of the style that Heroes of Hammerwatch playstyle is - hopefully now that Hammerwatch 2 is out they’ll finally fix multi-player for Heroes.