(⬤ᴥ⬤)@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 3 months agoefficient game design rulemessage-squaremessage-square47fedilinkarrow-up1765arrow-down117
arrow-up1748arrow-down1message-squareefficient game design rule(⬤ᴥ⬤)@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 3 months agomessage-square47fedilink
minus-squareMidnitte@beehaw.orglinkfedilinkEnglisharrow-up36·3 months agoSeems weird to critique “western game devs” Developers of any region can be terrible.
minus-squareDragonTypeWyvern@midwest.sociallinkfedilinkarrow-up8arrow-down2·3 months agoJapanese game devs would NEVER. Because their bosses literally chain them to the desk until their code built from scratch works flawlessly. (This belief may be out of date)
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up6·edit-23 months agoI’ve never heard anyone accuse of game of being “western jank” but I’ve heard plenty be called “eurojank” or “slavjank.” Doesn’t make 'em bad. Some of my favorite games are slavjank. Like STALKER.
minus-squareMatch!!@pawb.sociallinkfedilinkEnglisharrow-up10·3 months ago“westjank” should mean always-online singleplayer experiences with kernel anti-cheats and 300 gb crash logs
Seems weird to critique “western game devs”
Developers of any region can be terrible.
Japanese game devs would NEVER. Because their bosses literally chain them to the desk until their code built from scratch works flawlessly.
(This belief may be out of date)
I’ve never heard anyone accuse of game of being “western jank” but I’ve heard plenty be called “eurojank” or “slavjank.”
Doesn’t make 'em bad. Some of my favorite games are slavjank. Like STALKER.
“westjank” should mean always-online singleplayer experiences with kernel anti-cheats and 300 gb crash logs