glizzyguzzler@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 4 months agopriorities rulemessage-squaremessage-square56fedilinkarrow-up1616arrow-down10
arrow-up1616arrow-down1message-squarepriorities ruleglizzyguzzler@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 4 months agomessage-square56fedilink
minus-squaremindbleach@sh.itjust.workslinkfedilinkarrow-up10·4 months agoIt could’ve done a lot rounder. N64 fillrate was hurt more by overdraw than polycount. Not that you’d see the difference through its blurry-ass video output.
It could’ve done a lot rounder. N64 fillrate was hurt more by overdraw than polycount.
Not that you’d see the difference through its blurry-ass video output.