Happy Free RPG Day!

  • smoothbrain coldtakes@lemmy.ca
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    5 months ago

    I bought this when it originally launched, and unfortunately never really found the time to play a campaign.

    We were workshopping a TMP-era story based around a crew serving on a Miranda class vessel. Kind of a “back to basics” sort of campaign. I had really high hopes because Star Trek is absolutely my favorite universe to roleplay in.

    I hope a bunch of people pick this rulebook up and have a fun time with it!

    • USSBurritoTruck@startrek.websiteOPM
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      5 months ago

      Lack of time is definitely the enemy of table top gaming. I feel very fortunate that I’ve managed to have an ongoing [mostly] weekly STA game for two and half years now.

      • darthelmet@lemmy.world
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        5 months ago

        Yeah. I got this a while ago too, but my friends from college now have jobs and live in 4 different time zones. It’s pretty hard organizing more than two of them being around for more than like an hour or so.

  • Andy@slrpnk.net
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    4 months ago

    Oh wow, thanks for the heads up!

    I’m excited to check this out.

    • Andy@slrpnk.net
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      4 months ago

      I spent a while reading through this, and I gotta say that this is a really good RPG book. It’s very thorough, it’s well written for suggesting ways to play, it’s attractively formatted. This is a cool book.

      • Value Subtracted@startrek.websiteM
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        4 months ago

        It is a pretty gorgeous book - my biggest complaint is that it can be hard to quickly find and reference specific rules during gameplay. I’m hopeful that the Second Edition will have some imrpovements on that front.

        • Andy@slrpnk.net
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          4 months ago

          I agree with that. Looking through, I find understanding the basic rules to be kind of a burden. It took me a while to realize that “Operations” is the rules section.

          I think it makes sense to show players the character sheet early, because that’s the nexus through which they really experience the game. I like the demo scene towards the beginning, but I think a quickstart guide to explain basic rules to the players very, VERY clearly is usually a good idea.

          Still, I’m continuously impressed at how well this adapts Star Trek to an RPG. I was initially skeptical that an RPG could take all the nonsense we see in decades of different shows and create a cohesive basis for all of it, but this is really impressive. I’d have to play to see if the rules feel balanced and natural, but at a glance, they make far more sense than plenty of other RPGs I’ve seen. I think this looks like a really fun game.

          • Value Subtracted@startrek.websiteM
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            4 months ago

            I think the secret to its success is that it puts narrative first, which makes it adaptable to all sorts of Star Trek nonsense.

            I just wish the rulebook didn’t embrace that ethos quite as much as it does!

  • Rednax@lemmy.world
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    4 months ago

    Our group played this system for a short bit. We loved the social combat system and the pooled resources. A good DM can absolutely make it feel like a Star Trek episode. Our problem with the system, is that you have to play the lawfull good guys for it to work well; just like a Star Trek episode. Our group likes to play morally grey.

    • USSBurritoTruck@startrek.websiteOPM
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      4 months ago

      You don’t have to play the good guys for the system to work, the same system is used for Dune - Adventures in the Imperium, and that’s a setting about as morally grey as it gets. Even with Star Trek Adventures, there is the Klingon Core Rulebook if you want to be a bit more rowdy than your typical Starfleet officers. The Operations Division sourcebook has suggestions for playing as Section 31 as well.