I wish all games would just let you save whenever you want to! Why is using checkpoints and auto saves so common?
At least add a quit and save option if you want to avoid save scumming.
These days I just want to be able to squeeze in some gaming whenever I can even if it’s just quick sessions. That’s annoyingly hard in games that won’t let you save.
I wonder what the reason for this is?
Some games seem to manage it quite well though? But yeah, they probably had to pit a lot more energy into implementing it.
I think some custom game engines have creative solutions for handling instant saving and loading. For example System Shock has save and load without any delay. But it is a fairily simplistic game at the same time.