New itrunsdoom category? Impressive.
New itrunsdoom category? Impressive.
I like LEGO games for their simple light-hearted humor and recreation of well known scenes from other IPs, esp. SW\LOTR ones.
Deeper intergration with p2p file sharing\streaming-oriented sites and protocols, e.g. torrents, but decentralized too. Think like Blizzard with their p2p acceleration of downloads using other people’s downloaded game. Basically, making your own PC a source of content for those accesing instance. May probably ease traffic reqs for instances and make them more reliable under ddos.
Infrastructure for old-fashioned game servers’ communities, like those for Minecraft. Login with your fediverse account, one-click joining server, creating federated networks of them with theoretical migration of progress\playtime\achievements. It can make this way of multiplayer gaming convinient again. Yet again, it needs specifically tailored games\clients.
Mapping and geocaching communities. A network of overlaying local map-canvases that people can interact with by adding favorite routes, comments, points of interest.
Books and articles shared between repositories of different universities\libraries.
On consoles I believe? Can’t remember if PC had thisor even gamepad support.
They ditched create-from-scanner function in some of updates of free version, or hid it somewhere. I treasured my old exe where it’s still accessible.
Lost your judgement for a sec.
With what level of trust pirated releases need, it’s kinda worrysome to depend on that person. And they doesn’t seem like one to share their secrets.
EMPRESS is their name and yeah, they are bonkers. They are also very picky and influenced by donations, so obscure games won’t be cured from DENUVO ever. Judgement, a somehow popular Sega release, was cracked days ago, and it’s a 2018 game. They picked a fight with a ripper\cracker Skidrow in .nfo announcing that.
That’s a honest masturbation to internet points, without any impure motives. Gotta respect that.
One ukrainian military psychologist and youtuber I’ve watched, Філософ Рептилоїд, frequently said how him bringing a laptop with games to a barrack set up a better overall atmosphere in a combat unit. Gaming is intense and occupying enough activity to distract one from fatigue of the battlefield for a couple of hours. Guess, even wargames work.
Haven’t checked on him, but I guess now I have a reason to. Thank you.
His face in this movie has an uncanny resemblance of a mask from V for Vendetta for me. It does help his role for sure.
No argument there, friend. Watching them back-to-back on a movie night is a wonder. Reiteration of a fence-jumping gag, connecting these two movies, is so sweet of a detail.
Of Hot Fuzz, I loved the actor who played the supermarket’s boss. His delivery of another chilling comment… Gosh, I can’t see how it’d work without him for he kills it. Some people I showed it for the first time only got into it because of him setting the tone and promising some big reveal.
And the starting sequence, as well, is a classic. I’ve seen people having it in their 101 on filmmaking, and it’s not wrong.
Snatch is outstanding. The scene with a replica gun vs deagle, the robbery by noob thugs… I laugh even at my memories of them.
But I’ll take Shawn of the Dead. Cool direction and awesome cast making a great apocalyptic comedy movie. It’s humor may be too dry for some, but if you are into this kind of jokes (is it brittish humor?), it’d blow you away. Watching it with my buddy back then made some of it’s gags into our convos.
And would even require Windows Eleven soon, banning older CPUs!
I agree with you. One factor I still have hope for in that angle are new handhelds. We had Switch, we had Steam Deck and its newer competitors. And they all judged by their battery life and also has small screen where gfx don’t matter as much. Players on a long roadtrip or shift intuitively chose less consumptive games over those eating the battery in a hour. I wonder if Steam can make a special category for energy-light games, just for that obvious reason. And it, in reverse, inspiring devs to make games to cater to that usercase. I can dream.
Honestly, I agree to an extent. I like watching at a well-designed scenery but I think it hurts games if it takes the priority. I’m not playing games for that, but for cool gamedesign ideas and my own experiences with mechanics. That’s tl;dr, next is my rant, for I had a long bus ride.
Graphics are very marketable and ad-friendly, easier to implement\control rather than changes to engine or scripts (you need to understand first) and they may cover up the lack in other departments. Effective managers love that. CGI guys at Disney are on strike because this sentiment held as true in movie industry too, and they are overloaded, filming the whole movie over chromakey. Computer graphics almost replaced everything else.
In my perspective, this trend in AAA lowers the quality of the end product, makes it safer to develop (formulaic reiteration) but just ok to play, mostly unremarkable. Indie and small gamestudios can’t compete with them in visuals, so they risk and try to experiment, bring novelty, and sometimes win a jackpot.
Like, obviously, Minecraft, that was initially coded by Notch alone. It invented indie scene as we know it now. It put tech and mechanics over looks, and the whole world was playing it. No one cared for how abstract it is being addicted to the gameplay.
Playing older games, I see, that they were in this race too, like how (recently remastered) Quake 2 was a great visual upgrade over Quake 1. People sold an arm and a leg to play them on HIGH at that time. And how they nodded like yeah, now it’s just like a real life watching at a 640x320 screenshot, or how marketologists sold it. But somehow they were made completely different in many ways, not gfx alone, and that’s for a braindead shooter. I feel it with my fingers. I see it in how the game logic works. This sensation was greater for me than anything I see on the screen.
Not being able to recall what happened in what CoD game, I become more amused with how gamedesign, presented via code, affects the feeling of a game. How in Disco Elysium all these mental features made it stand out. How Hotline: Miami did extreme violence so stylish. How Dwarf Fortress taught me to care about ASCII symbols on my screen but accepting the fun of loosing them. How the first MGS’s Psycho Mantis read my savefiles from other games and vibrated my controller on the floor with his psychic power.
These moments and feelings can’t be planned and managed like creation of visual assets. And they are why I like games, as outdated as NES ones or as ugly as competitive Quake config looks. They, like making love with a loving partner, hits different than a polished act of a fit and thin sex-worker. They bring unique experience instead of selling you a horse-painted donkey.
And that’s why I don’t really care about graphics and dislike their unending progress.
Many people saw your question as a charged one. Why so?
Whatever, she can’t be a parent and has fewer chances to give birth safely at this age. She is a kid and don’t deserve such a trap that would cancel her future.
And if you wonder, teens fuck, a lot. And teens are careless. Their lack of life experience and hormones make them do crazy things, no surprise. But at that age they can’t legally drink or wote for another 5+ years, can’t thoughtfully consent and participate in many things, do they deserve to be victims to some switch of a law done only to serve one group of adults?
This girl could’ve just making out with her first love, and now she would has fever oportunities than anyone else because someone said she can’t put out some biomatter from her vagina in the first weeks. She’d be bullied, she’d desocialized, she’d fail her grades, she’d hardly find her place in life.
And that’s where the child, the treasured gift of god, would happen to be born. In a house of misery, scarcity and anger. That’s how it should work?
Need For Speed: Hot Pursuit (2010?). Cars felt right due to Criterion working on them to make them like in Burnout, but their Autolog service, plentiful cutscenes, menu, performance issues and a lot of boring lonely sprints on time killed it for me. I loved to drive in free mode, but avoided races like fire.
GTA IV, but it was on me, maybe. They totally shifted the tone of the game, changed so much I felt like I play a different series. While I came to like it more, the first time it just didn’t work for me.
TellTale’s The Walking Dead after S1. It’s either them losing their juice or me and my friends starting to understand the formula and how low stakes it actually is.
1.0 is promises fulfilled, 2.0 sounds like something on a level of a new entry (or a big advertising exaggeration). We’d see.