There’s also Night-Runners which is very much influenced by the TXR/Shutoko Battle games. It’s an in-development crowd funded game, so take from that what you will, but there’s a demo up on Steam as Night-Runners Prologue.
There’s also Night-Runners which is very much influenced by the TXR/Shutoko Battle games. It’s an in-development crowd funded game, so take from that what you will, but there’s a demo up on Steam as Night-Runners Prologue.
Second this. A friend and I just finished up a full co-op main game + DLC run and it was a blast!
The inhouse tooling from the massive tech companies is very cool but I always wonder how that impacts transferrable skills. I work in a much smaller shop but intentionally make tech decisions that will give our engineers a highly transferrable skill set. If someone wants to leave it should be easy to bring their knowledge to bear elsewhere.
That is extremely good. Thankfully there only appear to be 99 videos in the channel so it can only consume a portion of my life.
(and its ) are pretty good Zelda-like action adventure games. They're not going to stand up to Link's Awakening but still, I remember them fondly.
Gargoyle's Quest has plenty of those weird old game difficulty spikes. Damned fine Game Boy game though. Good call!
Holy hell a little corner of my brain just lit up seeing "ASMIK World". The cart is buried in boxes but I know what I'll be emulating this weekend!
I contracted the iRacing sickness this year. The online is indeed unmatched but I’d argue the single player racing is also best in class.
The iRacing AI is actually fun to race against and nothing else comes close to the level of customization per-racer. You can build whole custom rosters with individual behaviors. If you’re so inclined you can even share all this stuff through communities like Trading Paints and Race Department.
iRacing is a hole with no bottom. Both time-wise and monetarily. Even to do AI-only you’re still paying the subscription and one-time content prices. It really is the best though.