Huh. I’ve played around with D a few years ago… don’t exactly remember his opinions coming to light, but I can’t say I’m surprised either.
Huh. I’ve played around with D a few years ago… don’t exactly remember his opinions coming to light, but I can’t say I’m surprised either.
Google's extension of RCS does do e2ee, which raises the question of "what happens to security when you talk to a non-Google user"…
I couldn't really get into Witcher 3. It was more the combat than the story but the story didn't interest me much either…
for me, Horizon Zero Dawn was the real "wow, open-world storytelling can be that good and not classic Bethesda nonsense" moment
Note that you pretty much can’t store them with Google or Apple; smartphone biometric sensors operate the on-device HSM, not something remote.
IIUC Apple syncs them using the most secure way they can, i.e. when you enroll a new device to your account the existing device, the existing device’s HSM encrypts keys using the pubkey of the new one’s HSM; and for recovery from being left with 0 Apple devices there might be (?) an escrow option that’s optional (?)
I preordered it on Steam and played on a big PC as soon as possible, it looked incredible to me, the initial release did crash occasionally but I always found it strange how much attention that instability got compared to how Todd Howard games are just casually permitted to be comically buggy.
My next web stack: chota.css, verga.js, poronga.html & pija.php :D
Keeping out a vendor-specific one in favor of a vendor-agnostic one seems actually positive to me. That vendor-specific “superiority” must be fought.
I loved True Colors as well.
What would even be the point of an official remaster when you can combine the OpenMW engine with a mod pack? And there’s Skywind the great remake still in the making…
Look for used ThinkPads with Ryzen, I bought an L14g2 (5850U+16GB) for about 600 USD and it’s just amazing value
That refcount++ and refcount-- needs to be synchronized between threads
Only for things that you specifically want shared between threads – namely this (synchronized refcount) is an std::sync::Arc
. What you want to share really depends on the app; in database-backed web services it’s quite common to have pretty much zero state shared across threads. Multithreaded environment doesn’t imply sharing!
Used to when I had the space and setup (had a Samsung Odyssey+), sadly didn’t get to finish HL:Alyx.
I’m surprised that Ctrl+F “Superhot” → 0 matches, that one was amazing to complete
Moved most of my stuff there a while ago, has been pretty great.