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Joined 1 year ago
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Cake day: July 12th, 2023

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  • Sometimes the afflictions didn’t trigger properly like accidentally healing an enemy because decay was applied same turn etc. also turn order and initiative is impossible to predict. In a 4 person co-op game there must always be an alternating turn order regardless of number of players. So basically we’ve had players skipped for two whole rounds because the AI gets to go again. It’s fairly consistent in that regard. It’s frustrating because it’s usually a different person each session that just gets entirely skipped over for almost the entire fight.

    And to be honest, I liked the action/bonus action mechanic as it makes the turns go faster. We just did a 4 player bg3 campaign earlier this year and the fights went way faster.

    And the crafting mechanic has a high learning curve.

    I did find the physical/magic armor mechanic different. I don’t have any real opinion either way with it.






  • Congrats!

    At this point I’d just say enjoy the new build.

    Easy first steps. Enable the XMP profile in the bios to get the most out of your ram since ryzen is very sensitive to that.

    Otherwise, I’d leave it as-is. Maybe grab 3DMark on sale ($5 or so) from steam and bench your system just to make sure you’re within expected results compared to others.

    PBO for the cpu pretty much gets you 90% there on your max cpu overclock plus a little more voltage than you’d have with a manual one. The X3D cpus are really thick with the stacked cache so they do require decent cooling compared to non X3D skus. So it may just run a little warm but nothing crazy.

    The big thing these days for gpu’s is undervolting. I’ve been able to cut out 50w or so from my 3080 with no discernible performance hit when coupled with my 5600x. Check out the Optimum YouTube channel (formerly Optimum Tech) on his undervolting results. His videos are a little older but are applicable to most gpus that are power hungry.













  • The games shouldn’t be designed with upscalers to be used to hit desired performance. We’re already seeing it with UE5 (Remnant 2) where performance without upscaling is abysmal.

    If they go this route, the hardware will age incredibly quick. It’s not sustainable, especially since DLSS is tied to hardware. It would be better if FSR were implemented since it can run on anything, but the main point is that games should not require upscale tech to hit minimum performance. That leaves zero room for improvement over the life of the product and gives the user less reasons to adopt it.

    My opinion though. I thought Nintendo handled the switch great for what it was. I have high hopes for the switch 2 regardless.