Funny you say that, Daggerfall is fondly remembered but only in spite of it’s procedurally generated overworld. Daggerfall’s openworld is extraordinarily barren, remarkably so. You literally will get lost if you walk more than 5 minutes from a town, and not in a fun way but because every direction you look is literally the exact same three tree and rock sprites and you lose sense of direction. Daggerfall’s overworld is so bare and empty and large it actively encourages you to engage in the fast travel system with fleshed out gameplay mechanics like camping supplies and vehicles.
Stonehearth was eventually abandoned, unfortunately, but the game is very much playable. The devs didn't just ghost the playerbase but had a kind of transfer of knowledge with the modders and the game lives on.
What's great about Stonehearth is it's multiplayer. A multiplayer colony management sim where two players can build an interconnected city (technically 2 separate colonies) and command an army to fend off increasingly difficult waves of goblin raids.
I've had so many fun games with my wife, we'll settle next to a cliff side, she has hearthlings (i.e. hobbits) and me as dwarves. I'd take care of mining and build all into the mountain, make us the best weapons with world-class smiths and she'd take care of the food, amazing cooks, animal husbandry, etc.