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Cake day: July 9th, 2023

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  • Man, Trespasser is an example of a game with some pretty wild ideas about immersion and puzzle solving in a first person shooter game that the tech just wasn’t quite able to pull off. If anyone is curious there is a positively antique Let’s Play on YouTube that discusses the game’s development, its relation to the wider Jurassic Park franchise, cut content, and, of course, the game in context. I think it may have come from the old Something Awful forums, and it remains, to my mind, the gold standard for what I’d like Let’s Plays to be. Worth checking out if you’ve the time.





  • Apologies, I’m currently in a storm shelter waiting for the weather to pass, so I’ve naught to do but unleash the unsourced head canon fire house.

    My impression from the movies was that the ring WOULD grant power to someone who sought to use it for that purpose, if for no other reason than to make itself even more precious (ha) to the wielder. In the case of Isildur (who, as a Man, is implied to “above all else, desire power”), the Ring knew it was in a bind. Sauron just got yeeted into the shadow dimension, and it was in the one place it could be destroyed. It NEEDED Isildur to get him out of there, pronto. So, if Elrond decided to force the issue, my assumption was always that it would lend Isildur some fraction of the power Sauron put into it as matter of self-preservation. Furthermore, by granting Isildur a taste of its power, he could fall even more under its control because power is what he wants. More self-preservation from the evilest bit of jewelry ever forged. Finally, by the time this hypothetical confrontation between Isildur and Elrond would occur, Isildur has already fallen to the Ring’s temptation and rejected the call to destroy it. So, the Ring may not have any qualms about strengthening Isildur, as doing so would not endanger it at all.

    Now, to contrast with Frodo (and Bilbo, to some extent). They do not desire power, and so the Ring’s biggest bargaining chip is rendered useless. Additionally, for 99.9% of the journey Frodo maintains his resolution to destroy the Ring. Granting power to Frodo at any point prior to those last few steps would be a risk to it’s existence.

    It’s been a very long time since I read the trilogy, so I don’t know how much of this interpretation conflicts with legitimate explanations Tolkien gave in the text or in his correspondences, but it works for me within the context of the films.


  • I’m also a pretty casual PVP person, but my first tastes of multiplayer gaming were Counterstrike and Quake Arena so I’m familiar with the old ways. I think one of the arguments that (some) people make is that it turns every match into a sweat fest because your opponents should be decently matched to your skill level.

    These people will suggest that a lack of SBMM would make casual play even more casual, since the variety of skill levels means that you might be able to steam roll your opposition on occasion, hopefully with more frequency than you are steamrolled yourself.

    Personally, I feel like the people bitching and moaning about SBMM are just folks who really don’t like losing. When they are told there is a system in their game of choice that is intentionally trying to keep them around a 50% loss rate, they are not pleased with it’s inclusion. They don’t actually want to play a competitive game, they want to play the “I WIN” game, with a CoD skin.

    Now, that interpretation isn’t very charitable, and I’m sure there are folks with very legitimate issues with the specifics of SBMM, but that’s the general vibe I get from many of the posts bemoaning the system.


  • Oh my goodness. Thank you for pointing out the different VA. I knew something felt off, moreso than the new character models.

    Also, I can’t help but feel like the updated Frank wandered out of the basement tier of fighters from a Street Fighter title. I feel like he should be chubbier and ruddier. I can’t speak for the direction they took the character in later installments but he always felt like kind of a goober schmuck whose “instincts” finally paid off. I like that characterization, especially in light of the game’s satire of clueless Americans.

    I’ll keep an eye on this one. I never did get that achievement for killing the 53,000 zombies in a playthrough…


  • For sure. My impression is that to focus on character work in the same way as BG3 (i.e. voice acting, mocap, cinematics, etc) would have been an impossibility for the studio that made Solasta. I would guess they did not have the financial support to make that happen.

    Personally, I think of it as being of a piece with the old Infinity Engine games. There was the Baldurs Gate series, which, in classic CRPG fashion, was all about player choice and character. But, side by side with those games, you had the Icewind Dale series, which was almost completely devoid of the story focus of the BG games and entirely focused on dungeon crawling and seeing how far the ruleset can be pushed.



  • Only do so if you have high tolerance for bad filmmaking. I’ve seen the live action sequels, and they are BAD. The second film feels like an unrelated script that got attached to the IP for name recognition. As I recall, it’s dull, poorly acted, ugly, and cheap. The third film does lean into the IP, complete with satirical propaganda gags and, yes, mech suits make an appearance. However, my recollection of the rest of the movie is that it is dull, poorly acted, ugly, and cheap, but less so than the second.

    If you enjoy Sci Fi Channel original movies from the early 00s, these movies are birds of a feather with those.


  • Allow me to introduce you to Solasta: Crown of the Magister. It was the OTHER CRPG releases based on the DnD 5e system. Much smaller budget and team, but a pretty faithful recreation.

    Including the fact that the game opens in a tavern with your party throwing back beer one of them might refer to as a donkey piss (depending on which personality archetype you selected for them) while they wait for their quest sponsor to show up and tell them what’s going on. In the meantime, each character introduces themselves to the others by discussing the adventure they had on the way to the present location (as an excuse to run through some tutorials). Doesn’t get much more classic DnD start than that.


  • Grim Dawn is the most fun I’ve had with an ARPG in years. The class system is very interesting and, as far as I know, unique to this game. Rather than just being a barbarian or necromancer or whatever other typical ARPG class you can think of, your class is determined by selecting any 2 archetypes. For instance, maybe you like being a pet class like necromancer, but you want to have a slightly more active play style than just watching your skellingtons paint the map red. So, you mix in the Nightblade (melee rogue) class at level 10. Your new, combined class is called a Reaper, and you have access to both skill trees, free to mix and match as you wish. Very interesting playstyles can emerge from creative pairings.

    I am a casual player so I can’t offer any perspective on the endgame or anything like that, but if you’re looking for something to scratch the Diablo 2 itch with a fun twist on classes,you cant go wrong with Grim Dawn.


  • You may be interested to know that there is an open source engine port of HoMM2 that released within the past year I think. I know many people are big on HoMM3 and lots of nodding work has been done on that game to keep it fresh and playable, but 2 was my entry to the franchise, so the FHeroes2 team deserves my endless thanks and admiration.




  • Every few months I get the itch to dive into an MMO. I drift around among many of the free to play offerings depending on what sort of world I want to inhabit. As is tradition for me this time of year, I’ve been rewatching the LOTR trilogy, and thus I’ve decided to hop back into Lord of the Rings Online.

    I haven’t played in years, but dusted off my level 10 champion and set about getting reacquainted with things. Thus far I’m having a really good time. There’s something quaintly nostalgic about this kind of tab target MMO. The whole thing is very cozy to me. Maybe that’s just my love of the setting and the opening areas being consciously pastoral, but I find it very easy to just zone out and churn through content in this game.

    I don’t know how long I’ll stick with it, as MMOs tend to demand more investment than I’m willing to give single games, but as of right now I’m having a wonderful time.



  • Right? Like, if I want to be as charitable as I’m capable of being, I could understand that sentiment if you are talking about your own official forums on your website. Like, sure, if you own the content and the forum, you have the power to determine what is and isn’t acceptable on your platforms. It’s a stupid determination, mind you, but it’s within your power. However the impression I gather from the article is that they’re referring to the Steam forums, which is absolutely asinine to me.