This looks great, I’ve been looking for a self-hostable replacement ever since gfycat was shut down. Gonna give it a shot.
This looks great, I’ve been looking for a self-hostable replacement ever since gfycat was shut down. Gonna give it a shot.
Oh as someone very familiar with the field, I perfectly understand why things have come to this point and I honestly have no idea if there’s any way things could retain the way they’ve been before. I just find it worrying in different ways.
It does stand to reason that if they’re dropping all in house engine development, a lot of roles will be freed up. It’s not great and I’m personally not a fan of this consolidation of engines.
I do believe there is value in understanding the fundamentals of how the computer executes code by learning C as it is a nice balance without going to the level of Assembly. I don’t think I would be as good of a programmer as I am today without having learnt C as my first language but the way the school teaches it is important.
That said, that’s in the context of a role of a software engineer with a CS degree, if you’re just a regular developer writing web apps or plan on only ever using frameworks then yea, you probably don’t need that kind of knowledge. Even then, I’d argue knowing these details would help you resolve issues with the framework if you ever encounter them.
It doesn’t necessarily mean you have to use C to make products but it certainly is useful to get a feel of how it works.
Not all of them have a full co-op campaign…
I did play months after release and I have a pretty beefy PC so it was fine for me. I did only encounter stutters at one specific area halfway through the game but other than that, it was really smooth for me.
Survivor improve Don the first one by expanding on the stances you had in the first game, a much larger world with a larger variety of enemies and tools you can use in combat. There’s a hub area which is kind of cool but I honestly didn’t really get the appeal of that. There’s also quite a bit of cool moments in the story that were really neat but I won’t talk about it because it’s a spoiler. I liked it a lot actually and it’s a shame all of it was overshadowed by the awful performance on launch.
To add to your point, Jedi Survivor was a huge improvement over Fallen Survivor. I’m not sure how you could look at that game and say that there hasn’t been any improvement at all.
AC3 is kinda infamous for not being great but I think it was thematically the strongest. It just had a ton of pacing issues. If you liked AC4, I suggest playing through that to see Edward’s legacy in a different light. Or read the AC3 book which tells the AC3 story from a different perspective from Edward’s son, it also documents everything that happened after the game.
I agree with you. Even though they’re still not the kind of game so would play regularly, Overwatch 1 was extremely annoying to play with all the stuns, freezes and more. Overwatch 2 toned down and removed most of these which made it actually somewhat enjoyable.
Reddit and lemmy like to say that but I doubt any noticeable portion of the player base is going to bother. Has been for almost every game with denuvo lol
Honestly it just needs to be decent. As long as its not as awful as 3, it’s not too bad.
Not sure what you mean here with your sarcasm. Proton means that developers can just write games for Windows and expect to make that version compatible with Linux with minimal changes as opposed to making a native Linux version.
As a developer myself, I know that it doesn’t make sense for a developer in most cases to write a Linux version and support it when the Linux user base is tiny by comparison. It happened with OS/2 and it can happen again. Not to mention Linux game developer tooling pales in comparison to Windows with DirectX.
I expected this from the start once proton was introduced, just not from Valve themselves… Welp. It’s now inevitable.
The worst is when it’s buried in Github issues or in a header file with thousands and thousands of lines of code. Yes I’m looking at you DearImGui, your documentation is awful and I’m already being generous.
They should make any developers who are required to write documentation go through this step. It’ll be an interesting day and you’ll actually learn something… I hope.
Yea I actually really like 5v5. It changed the pace of the game to something that I actually like compared to Overwatch 1. That said, the game still failed to keep my interest weeks after release so maybe I’m really just not part of their target audience.
I mean you don’t have to buy them and it doesn’t make you lose out on anything in the game. I stopped bothering with it awhile back and I found the game much more enjoyable not having to bother with all these quests.
I only ever get it if I happen to play so much that it pays for itself already,this change just seems like it’s gonna make that happen even less.
Same here. Game pass is a pretty good deal even at full price for playing AAA single player games that you won’t touch after a single play through. Plus, there’s a lot of games that I wouldn’t have given a shot if I didn’t happen to have Game Pass at the time.
I started with 0 and dropped it within an hour because it was moving so slow and the plot was written in a way which wasn’t very interesting because I didn’t really know the characters yet.
Didn’t touch the series for another year before playing Kiwami 1 which hooked me in all the way in the order that I mentioned earlier.
0 is really good but I don’t think I would find it to be as good and hard hitting as I experienced it without having played at least Kiwami 1 first.
I’m curious to see how Valve will respond to this seeing as they have CS. I imagine they’d be interested to build a solution but I’m not sure how plausible that even is.