• 10 Posts
  • 35 Comments
Joined 11 months ago
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Cake day: July 17th, 2023

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  • It’s a two part story:

    1. The mobile market mostly targets kids and boomers and their resistance to microtransactions has been basically non-existent, making the market quickly become predatory and full of spam

    2. Modern app stores have become abysmal, making it impossible for smaller games to see the light of day. 99% of google play is a dumpster fire, and the 1% that is decent isn’t published by a multi-billion dollar company so you’re unlikely to ever see it. There are good games out there, but the way the algorithms and ads work makes them constantly pushed down in the list. This isn’t “a problem” to a company like Google because they’re making bank off of all these ad spaces.


    Anyways, most good games are paid, but here’s a list of stuff I’ve enjoyed playing on mobile:

    • Fancy Pants Adventures

    • Bloons TD 6

    • Dicey Dungeons

    • Dead Cells

    • Slay the Spire (but the mobile port is rough on small screens)

    • Knights of Pen and Paper +1

    • The Enchanted Cave 2

    • Let’s Create! Pottery

    • BAIKOH

    • Data Wing

    Probably a lot more I forgot. Have at it.


  • Has it ever been better?

    Actually, yes, by a big margin. Back in ~2011 mobile games were actually trying to be great. Games like Edge Extended, World of Goo, Bounce Boing Voyage, Zenonia 2 & 3, etc.

    I remember early Humble Bundles being full of exciting games for mobile, now you’ll be lucky to find just one of them that isn’t filled to the brim with MTX or ads.



  • Be sure to check where the trackpad is. Centralized is better. My new one is more to the left and my wrist hits it when playing tf2 and I do occasionally get some movement from my wrist in game, but not much.

    There should be an option in your OS to disable the trackpad while using the keyboard. My laptop also has a trackpad to the left and I often have my hand over it when playing but never had this issue.


  • Make sure you get a laptop with a modern Ryzen processor since the battery life (and performance on battery) is often a lot better than Intel. There are a lot out there that fit the bill like Lenovo’s yoga/ideapad lineup. Just be weary of two things:

    • Some 14" laptops may have soldered RAM or SSDs making them impossible to upgrade
    • Don’t go off of processor names, they’re often pretty misleading. For example a Ryzen 7 7730U is significantly worse than a Ryzen 7 7840U.


  • It saddens me deeply that consumers (gamers) just don’t give a flying fuck about this and continues to pay a premium for Nvidia cards.

    It doesn’t help that AMD isn’t competing that much price-wise. Their only saving grace is higher VRAM, and while that is nice, raw performance is becoming less relevant. FSR also does not compete with DLSS, it’s strictly worse in every way. They also barely exist in the laptop market, I was just considering buying a new gaming laptop and my options are an RTX 4060 or paying more for the one laptop with a weaker AMD GPU.

    I would argue Intel is shaping up to be the real competitor to Nvidia. They had a rough start but their GPUs are very price-competitive. Their newer integrated GPUs are also the best currently, they’re good for gen AI, their raytracing performance trumps AMD, and XeSS is a lot better than FSR. If I were in the market for a new GPU I’d probably grab the Intel A770. I’m looking forward to their next generation of cards.





  • Levelhead is a fantastic mario-maker esque platformer. The official campaign is a little over 10 hours long and is pretty good but its main draw is its incredible level editor and infinite number of quality levels online. I can’t recommend it enough. Sadly it never got as popular as it should have but there’s still a massive backlog of online levels to play.

    Someone else mentioned Distance and I agree. It’s a futuristic racing game with some horror elements. The campaign is short, but there’s a great amount of levels in the workshop. The multiplayer modes are also pretty fun if you can grab a few friends (there’s split-screen too).

    Inkbound is launching from early access soon and while I wouldn’t say it’s the greatest roguelike out there, it’s a lot of fun and very unique. It’s essentially a co-op turn based RPG where you and other players play all your turns at the same time. I’ve played a lot of singleplayer too and the game feels well balanced there.

    Voxelgram is Picross 3D for PC. Must-have for people who like nonograms.


  • I still can’t understand why Google keeps hyping up Bard and then releasing it at a poor state just to ruin their reputation. First, we had:

    • Bard 1, which was hyped up to be the ChatGPT successor. It turned out to be really bad.

    • Bard 2.0, a massive update that was hyped up to make Bard so much better. It turned out to still be pretty bad (but in fairness it was a minor improvement).

    • Google Gemini, their massive response to GPT 4 that was, on paper, the best LLM in the world. They finally integrated it into Bard last month and… It’s still not great. I could not tell an immediate difference between this and the old Bard. Oh, and the videos they used to advertise Gemini Ultra were fake.

    I’m not going to armchair analyze a hugely successful company, but from my point of view it really shows how mismanaged Google has been in the past decade. Failed projects upon cancelled projects upon increasingly frustrated employees.

    /rant. Anyways, you should consider using Perplexity if you want something with search capabilities, I’ve had decent success there. Claude is also significantly better than Bard, but they made free usage very limited lately. Might be a good option if you’re willing to pay.






  • I’ve heard this a lot and I get it, but I feel like there’s a breaking point where most juniors just won’t put up with it and there will be a drought of genuinely good talent in the industry. Personally the vast majority of people I know have given up on working whatever they wanted to work in (Embedded systems, cybersecurity, gaming, etc) and just became web developers or settle for whatever “easy” jobs they could find. Ironically you catch companies that don’t hire juniors say things like “It’s so hard to find anyone that cares” or recruiters saying hiring for one spot takes months because they can’t find the perfect candidate. Something has to change imo, the path should become clearer than telling everyone to get 5 years of experience then come back when they’re ready.

    This isn’t mentioning how recruiters now rely on AI to scan a CV and filter people. It doesn’t even matter how good you are most of the time or what amazing projects you could make, you’ll get filtered if you don’t have that arbitrary thing they’re asking for.


  • I know this post probably wasn’t intended to be malicious but it is insane you wrote this without realizing how it’s emanating privilege and not understanding why people can’t find a job.

    I graduated over a year ago from my CS degree. Excellent GPA, with honors. I’ve been learning game dev since college and have been (sort of) doing it professionally since graduation. I’ve done a 4-month internship, two mediocre part-time jobs, some freelancing, and I still can’t find a proper job. The industry is collapsing and the job market is flooded with talent that have a dozen years of experience. Combine that with the fact that I live in a poor country where there aren’t many game dev jobs and companies are scaling down work from home, and finding one is a nightmare.

    Let me get this straight. The blog post says you’ve been working for 10 years, maybe more. You already have insane amounts of experience and a past history with companies.

    So what did I do right?

    Maybe working in the industry for a dozen years has something to do with being able to find a job easily. If you had <5 years of experience you would have struggled to reach an interview. If you did reach an interview, someone with a more stacked CV would take that job instead. This has some “Why don’t millennials just buy a house?” energy.


  • We have a big conference every year where I live for the tech industry. It’s hit or miss depending on the person presenting, and it’s usually a miss. Many talks can last over an hour when they could’ve been a much shorter youtube video and are just there to pad time. Also 95% of the people are there for other motives. Looking for investors, trying to get hired, browsing the booths, etc. Despite being very crowded it’s very clear most of the people don’t actually care about the talks and do anything else on their phones.

    I think in-person conferences can be great experiences when done right but I really got anything out of it. For all the talks about networking with others they give very little opportunities to do that. When everyone is looking for opportunities from other people it felt almost like a competition to try and talk with companies and important people, and it usually boils down to them asking for my contact info so they can flush it down the toilet. I don’t know, I just have a bad experience with them.


  • Fiiiinally some good news on GameMaker. I honestly don’t know what they were thinking with a subscription just to use the engine, their main audience is indie devs that are just starting out so they just chased them away to engines that are free to use like Godot, Unity, Unreal, etc. You can’t even export web games in Gamemaker for free unless you upload it to Opera’s website.

    I briefly used gamemaker 2 and it was a pretty good, polished engine. Shame Opera sabotaged it so much. It was becoming clear that Godot was quickly taking its users, so the timing of this announcement is good.