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Cake day: June 28th, 2023

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  • I live on a fault line along the pacific ring of fire, and so building with wood was an absolute necessity for us so long, as they were structurally more lenient to the constant earthquakes. Even now I believe our old government building is the largest wooden building in the Southern hemisphere (and it’s only 4 stories tall). These days as construction techniques have changed, we’ve obviously built things with concrete, steel, brick, etc., but the wooden tradition remains strong, with a huge majority of modern houses here still being built like this.

    That aside, wood was also just a much cheaper material to build with, so it was the most economical material to use for a long time for much of the “new world”.


  • Ophy@lemmy.nztoRisa@startrek.websiteTrek to Non-Trekkies
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    1 year ago

    Having never watched star trek:

    Jokey answer: recess but they have access to deadly weaponry and only the strongest will make it to maths class.

    Serious answer: I presume this is some kind of proof-by-combat scenario? A local culture demands the protagonists fight one of their own in some cactus-pugilism jungle-gym arena in order to prove their worth, and only then will they grant them whatever boon they asked of these people?






  • I’m still not 100% sure if I like the art style. I do think it looks cute and it is very polished (in more ways than one). I would’ve liked to see something perhaps a little bit closer to the photographs taken throughout the game. Other than the visuals, there was just a lot of expression in Link’s face in those photographs, and the style we got makes the characters feel a little bit rigid.

    That said, the game will always be quite special to me, so no matter what the graphics, just visiting Koholint island is such a good vibe. A fun and concise game, no more and no less than is necessary to make for a memorable adventure and a perfect setting.

    I hope we get new 2D adventures that share this kind of spirit of Zelda that the 3D games are just too big to capture.