Design & Illustration

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Cake day: June 13th, 2023

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  • It wasn’t publicly spoken about much from what I understand, but headsets were sent to some select developers within a month or so of the announcement. A buddy of mine was working at a company that is basically totally AR/MR focused and they had around 3 units for development purposes. Disney had to have had them even sooner because they were demoing Disney stuff right at the announcement.

    I wouldn’t be totally surprised if the Apollo guy was one of them. He’s an ex Apple employee and Apollo got called out or at least shown in Apple keynotes multiple times before it shut down.





  • Here’s what that Mark Gurman dude (Apple/Tech journalist for Bloomberg) tweeted about it:

    The Vision Pro virtual keyboard is a complete write-off at least in 1.0. You have to poke each key one finger at a time like you did before you learned how to type. There is no magical in-air typing. You can also look at a character and pinch. You’ll want a Bluetooth keyboard.

    So sounds like its either poke or look + pinch gesture and both options suck for a keyboard. I just think a virtual keyboard is a very difficult problem to solve for for several reasons which is why every attempt at them thus far has been shit.

    And that’s kinda the whole problem with VR/MR. It’s some of the absolute hardest computing and optical and battery hardware and UI challenges we can find, all bundled into one product. It’s just an incredibly steep task and a lot of the solves aren’t even really a matter of “oh this is expensive” as much as it is “we’re not sure if this is even possible right now.”

    I really hope we eventually get a fully mature device. I quite like VR and see so much potential in it.



  • My personal theory on it is that what they really want is a device with an actually clear screen kinda like a Hololens, but not shitty and huge. Unfortunately technological hurdles prevented them from doing that, so this was their solve.

    I suspect this eyes-through-the-device form factor is philosophically a branding element to them so they’re faking it until it can be real to maintain some consistency.

    I could be totally wrong though and it’s more simply trying to “humanize” the things or some such. They’re an idiosyncratic company sometimes. I would also not be surprised if they release a cheaper model in the future without it.










  • Literally every artist copies, it’s how we all learn. The difference is that every artist out there does not have an enterprise-class-data-center-powerd-super-human ability to absorb <ALL THE ART> and then be able to spit out anything instantly. It still takes time and hard work and dedication. And through the years of hard work people put into learning how their heroes do X, Y, and Z, they develop a style of their own.

    It’s how artists cut their teeth and work their way into the profession. What you’re welcoming in is a situation where nobody can find any success whatsoever until they are absolutely original and of course that is an impossible moving target when every original ideal and design and image can just be instantly siphoned back up into the AI model.

    Nobody could survive that way. Nobody can break into the artistic industry that way. Except for the wealthy. All the low level work people get earlier in their careers that helps keep them afloat while they learn is gone now. You have to be independently wealthy to become a high level artist capable of creating truly original work. Because there’s no other way to subsidize the time and dedication that takes when all the work for people honing their craft has been hoovered up by machines.