• 3 Posts
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Joined 10 months ago
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Cake day: January 5th, 2024

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  • Just note that with Bambu printers about past data collection practices and their in general mid to atrocious after-sales support. If this doesn’t deter you, then go ahead and get one.

    I do a lot of my functional parts in ABS, ASA though printing such material may be difficult on an open-air machine. The two obvious choices will generally be PLA or PETG. PLA is one of the most common printed materials, and is fairly balanced in material strength. PETG parts are more likely to permanently deform heavily before fully snapping, as well as they have a but more temperature resistance than PLA. Additionally most PETG plastics hold up decently well to UV, often making them more suitable for parts that need to be outdoors.

    PLA takes not much consideration on surface to print, as most printers come with a smooth PEI build sheet by default. It will however need more cooling than printing with PETG at equivalent speeds. If you use a PEI sheet for PETG, make sure it is textured. You will destroy a smooth sheet if it doesn’t have some kind of release coating to lower its adhesive properties to PETG.

    There is no guarantee for spools of filament to actually arrive dry, so a filament dryer isn’t a bad idea. I don’t have any particular recommendations for a good filament dryer. I have a Filadryer S2 from Sunlu, but am not impressed by it.








  • Assuming you are installing your Steam library on your ext4 partition rather than ntfs one for your Windows install, BeamNG will likely be the easier game to diagnose for your game crashes on launch. The log file to find for BeamNG is located by default in steamapps/compatdata/284160/pfx/drive_c/users/steamuser/AppData/Local/BeamNG.drive/0.32/ as beamng.log. By default in a standard Steam install, your steam library is located at ~/.steam/root/. I am unsure if Bazzite installs Steam as a Flatpak. If it does, the default Steam library should be at ~/.var/app/com.valvesoftware.Steam/data/Steam/. If you chose a custom location for your Steam library, it will be wherever you chose it to be.






  • jrgd@lemm.eetolinuxmemes@lemmy.worldonly as in free beer
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    5 months ago

    If that is the case, the developer should have likely noted otherwise before closing the issue as the final piece of discussion. That is good to know that your experience hasn’t dropped the OS into base Windows 11. If as you say is true, the developer should also really spend some time cleaning up the README and clarify that base Tiny11 can actually be updated in-OS. I will still test in a VM later today to confirm that Tiny11 doesn’t actually erode or degrade on update for myself.


  • jrgd@lemm.eetolinuxmemes@lemmy.worldonly as in free beer
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    5 months ago

    From the Github README:

    Also, for the very first time, introducing tiny11 core builder! A more powerful script, designed for a quick and dirty development testbed. Just the bare minimun, none of the fluff. This script generates a significantly reduced Windows 11 image. However, it’s not suitable for regular use due to its lack of serviceability - you can’t add languages, updates, or features post-creation. tiny11 Core is not a full Windows 11 substitute but a rapid testing or development tool, potentially useful for VM environments.

    It literally says that it cannot be updated from a built OS install. You need to reinstall tiny11 by rebuilding the install image with a newer Windows 11 base image. Obviously it would be best to do this every time there is a security patch release for Windows 11.

    EDIT: Rereading further, the bigger Tiny11 image might be able to be updated in-OS. I’m going to dig through the ps1 scripts to see if the README holds up to that un-noted capability.

    EDIT2: I don’t see any registry edits that knock Windows Updater offline. I’ll test it in a VM to see if things work (from prebuilt when it eventually downloads). Though I am unsure at this moment if such an image’s changes will survive a Windows update at all.

    EDIT3: VM not tested yet, but an issue on the GitHub seems to corroborate my initial assumption.

    EDIT4: VM tested. Things claimed to be patched out (Edge) came back with one of the cumulative updates applied shortly after install. Other cumulative updates are being blocked (error instantly on attempt to install after download) (perhaps unintentionally). Image downloaded claimed to be for 23H2, but Windows 11 22H2 was installed, seemingly with no way to actually upgrade. I think my point stands.


  • jrgd@lemm.eetolinuxmemes@lemmy.worldonly as in free beer
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    5 months ago

    Do note that this system is liable to leave your computer vulnerable as it has no way to update itself from within the OS.

    This image would be fine for booting short-term VMs as long as you periodically rebuild and reinstall it, but not ready for consumer use.


  • I have been utilizing BunkerWeb for some of my selfhost sites since it was bunkerized-nginx. It is indeed powerful and flexible, allowing multi-site proxying, hosting while allowing semi-flexible per-site security tweaks (some security options are forcibly global still, a limitation).

    I use it on podman myself, and while it is generally great for having OWasp CRS, general traffic filtering targets and more built on top of nginx in a Docker container, the way Bunkerweb needs to be run hasn’t really remained stable between versions. Throughout several version upgrades, there have been be severe breaking changes that will require reading the setup documentation again to get the new version functional.


  • Could you elaborate on this? As someone who uses SystemD extensively on workstations and servers for spawning and managing both system-level and user-level services, I do find minimal issues overall with SystemD minus some certain functionalities such as socket spawning/respawning.

    Of course some of default SystemD’s housekeeping services do suck and I replace them with others. I would like to see the ability to just remove those services outright from my systems as separate packages since they do remain useless, but it isn’t that big of an issue.


  • Before going any further to adjust your Z offset and other factors to tune for better bed adhesion, you should probably adjust your bed to actually be level as well as ensure (seeing that you only have one z lead screw?) that the X axis frame isn’t sagging on the side not containing your Z lead screw. Once you’ve got those factors sorted out, you should check your probe repeatability and then set your Z offset accordingly.

    Bed adhesion even with proper, clean first layers can be a pain depending on the bed surface, material being printed, how clean the bed is of oils and other contaminants, how hot the material is being extruded, and how hot the bed is among other factors. While using a bed mesh will greatly help to account for off-zero unevenness in your bed surface, you really shouldn’t use it to compensate for uneven bed leveling (especially when it looks like you are nearing more than 0.5 mm in unevenness).

    To diagnose other print issues, it will be helpful to see a picture showcasing the problems described in a failed print.


    As a side note, it is somewhat difficult to read your Klipper config file without using view source as it is being markdown formatted. You can negate it by using three graves on the lines above and below it so that it is wrapped in a ‘code block’ and isn’t formatted.

    ```
    Some code
      eeeee
      fffff
    ```

    Turns into

    Some code
      eeeee
      fffff