I suspect it’s intended to be “ground-up rewrite in a better engine with more content” sort of like Isaac’s transition from Flash to its own bespoke C++ engine.
I suspect it’s intended to be “ground-up rewrite in a better engine with more content” sort of like Isaac’s transition from Flash to its own bespoke C++ engine.
Yuzu did no such thing. There were third party fixes but Yuzu didn’t implement anything until the game released.
A microscope is explicitly required IMO. I would definitely not attempt the mod without one.
Yes, newer switches need a modchip. They’re dirt cheap these days but require microsoldering- not for the faint of heart, ESPECIALLY for the Lite and OLED switches.
You’ll be disappointed if you’re looking for “more DOOM 2016”- Eternal is a different beast entirely. Feels much more like a realtime first person puzzle game than a mindless arena shooter. Knowing enemy weak points and what guns do the most damage to that specific enemy + micromanaging ammo, health and armor is a BIG part of Eternal’s gameplay loop. It’s very good, but it’s quite far removed from 2016 in terms of gameplay.
It’s honestly gotten to a point where I don’t even check ProtonDB anymore unless it’s a brand new game. Generally things just work.
Many artists I like were signed with a now defunct record label called Tympanik Audio. Whoever got the rights to the name after the label went under stopped paying their Spotify license fees, and a large chunk of my Spotify library vanished overnight. While the albums still exist on Bandcamp, the money probably gets thrown into the void now.
Never again. The only way I can ensure my music is accessible tomorrow is to have my own copy. I buy on Bandcamp where I can, or will buy physical and rip it if I really like the album. Everything else gets ripped from Deezer automatically because there’s no guarantee anything on those platforms will always be there.