What a country!
What a country!
I’ll stay on NES where once you get a game that’s the game, bugs and all. No DLC, expansion, nothing. That’s the game.
Hot take: people who don’t like code reviews have never been part of a good code review culture.
!dataisugly
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
It’s meant as a black hole of Musk spam posts. A way for other communities to just say “we’re banning any news about Musk, post those in EMS”.
I guess technology didn’t get the memo.
His name is “Fuck”?
How the fuck am I supposed to read that shit?
Or reverse.
How the shit am I supposed to read that fuck?
Just be creative.
M’minem! /tips fedora
That’s why it’s a spectrum… we’re all on it, but some are higher than others.
You can do SSH tunneling over DNS, so everything is possible.
What are you using for SSO?
Same. Except when teleporters come around. You’ll only teleport me over my dead body.
That’s why you don’t write a virus for Linux…
OP’s question is very vague. I would argue that the PS2 was indeed capable of “128 bits computing”, even if it isn’t technically a 128 bits computer.
I’m also pretty sure the comment was tongue in cheek.
The PS2 had full 128 bits DMA bus, and full 128 bits registers. IIRC Dreamcast too.
He’s right though. It would be the same instructions but bigger potential numbers. Faster in some use cases, slower in others. But it would look the same.
Unless you can describe your question in a more precise and technical manner, this is similar to asking how would it feel to the touch…
There are already special instruction sets that deal with 128 and up bits. Many SIMD. AVX-512 for example deals with 512 bits at a time.
At this point the advantage is parallelization and specialization of operations. AVX can be used for video encoding/decoding for example, or crypto, …
QIchvamDaq Qo’noSDaq tlhInganpu’ ‘e’ vIHar!