Team Ginger all the way!
Shine Get
Team Ginger all the way!
Then don’t use the apps? You’re getting angry about free apps that you aren’t forced to use or even install (they are not even installed by default so you chose to install them).
Also as a LiO user since StarOffice, Apple’s apps are totally different beasts and I don’t see how they could be compatible. It’s like comparing Scrivener to WordGrinder; sure you can write a letter in both but they’re still fundamentally different apps with different functionality and design goals and their file formats aren’t ODF because of that.
If you need ODF/OOXML-like word processing, use apps that support them. Don’t expect non ODF/OOXML-like word processors to handle files they’ve no reason to be mucking about with.
Just remove the apps and install Libre Office? You can literally drag the apps to the trashcan.
I agree with you. It’s not identity, it’s an account. Laypersons are used to drivers licenses (IDs) and bank accounts. The rename is definitely a welcome change and makes Apple consistent with Microsoft and Google etc.
Yeah I mean come on, this is absolutely stunning /s
Acclaim Studios Cheltenham was developing the game but it was cancelled due to the collapse of Acclaim and eventual bankruptcy.
Shud i rite bad then?
RoR2 over 6x as many copies as the others.
Totally, my comment is with regards to the current state of the game and so far they’ve fallen into the same pitfalls as other MOBAs.
Personally, allowing the team to vote to concede and to get rid of increasing respawn timers would help a lot in getting rid of the biggest causes of frustration noted so far however these were comments about DOTA2 and sadly Valve never implemented them there either.
Snowballing
30/40min games where you’re unable to concede when loss is clear early on (causing other team mates to become stressed and rude). Games can sometimes be decided in 5 minutes yet there can potentially another half hour to go before you have a chance to requeue with different team mates.
One team mate’s mistake early on can lead to the opposing team snowballing and the rest of the team becomes toxic due to the first point.
The respawn timer increasing in length penalises the team further for being behind the enemy team, and the downtime as someone is waiting to spawn gives them time to type and be toxic. By mid-game, I’ve seen some players spend as much time waiting to respawn than they did playing.
Losing begets losing.
Macro and Meta
The volume of items leads there to be objectively better builds (and meta after each patch as items stats are changed) leads expectations on all team mates to follow that meta and know which build to play otherwise they get raged on.
Map awareness is more important that aiming and it takes the whole team to remain aware of the map for success.
The lack of transparency as to why a person is losing to another (item selection, ability upgrades etc) irritates players into feeling cheated.
Competitive
As a competitive game, players are trying to prove themselves yet, as a team game, individual performance can’t make up for a weak team thus rage. Competition drives emotion.
Note: I played Deadlock for about 15 to 20 matches but all the typical MOBA issues emerged within a couple of games, I’ve already bounced off of it.
I have a strong feeling they’ll be working on Deadlock given their experience with third person hero shooters with crazy items that change your build.
Which is a shame because Deadlock is destined for the land of toxicity most other MOBAs exist in unless they do something meaningful to change the game’s design.
Unless you’re reaaaally small
They could have gone Unix and not contributed upstream like PlayStation did.
Oculus was a device. Valve built SteamVR literally for the Rift (I had the original developer model and using Steam was pretty much essential). Valve also ensured that SteamVR supported other devices too when they came to market, levelling the playing field and enabling consumers to pick and choose hardware without having to buy games across multiple different marketplaces.
Valve pay their employees what they’re worth and share their success with them rather than devaluing them and extracting value from them. That’s pretty good going. And given how much they do with so few, it says a lot about their culture and ethic.
I don’t know about other gamers but I dislike EGS because it’s simply an inferior product and I vote with my wallet. If they offer me more value than a competitor, I’ll gladly use them. I use GOG, itch.io, and Xbox GamePass so it’s not like I’m averse to other platforms. I just don’t see why, if a game is on EGS and Steam (and not on GamePass), what value is there to me as a consumer with going with EGS?
Yet consumers get more value from Steam as a platform where that 30% cut has helped fund a powerful gaming platform, remote game streaming, driven developers to release builds for macOS and Linux and license users for all platforms with a single purchase, an open source handheld gaming device, an input library that enables practically any input device to be used and for controls to be remapped even if the game doesn’t support it, the best VR headsets and room-scale VR, popularising VR and making it mainstream, contributing to upstream to further gaming on Linux, enabling DirectX games to execute natively on Linux, several of the most popular multiplayer games on the internet, enticed PlayStation to release games on PC, putting indie developers on a level playing field with the biggest studios, enabling developers to release games mid development to help them self fund the game’s development, support the modding scene, and so much more.
Epic may charge developers less but that doesn’t offer me, a consumer, any extra value.
Instead their platform and its lack of investment and innovation make the purchases I have made in their store feel less valuable and cumbersome as their competition increase the value of their offerings.
I’m not saying they’re the bad guys but the argument that developers get more money doesn’t really matter if that 30% cut is felt justified to consumers.
And with the upcoming untethered VR offering from Valve on the horizon, which will no doubt be powered by open source with their improvements upstreamed, that 30% cut feels even more justified when Linux becomes fully capable of VR thanks to my purchases.
All right, but apart from the sanitation, the medicine, education, wine, public order, irrigation, roads, a fresh water system, and public health, what have the Romans ever done for us?
Well, yeah. Obviously the roads. I mean, the roads go without saying, don’t they? But apart from the sanitation, the aqueducts, and the roads…
What have the Romans ever done for us?
Technically it’s Morrowind under the hood as they scrapped Daggerfall’s XnGine and licensed NetImmerse/Gamebryo for TESIII which they’ve been maintaining ever since (currently called Creation Engine).
0.045¢ per hour is pretty good value.
Ever since the puck (and needing right click for some 3D modelling software - Ray Dream Studio), I’ve been using third party mice with any Apple computer I use. I had almost forgotten they even make mice.