• 0 Posts
  • 10 Comments
Joined 1 year ago
cake
Cake day: July 2nd, 2023

help-circle

  • Oh Luke was definitely asking her about their birth mother, knowing that it was the same woman. The question here is that Leia didn’t know what he was talking about. Since she gives him an answer about someone who died when Leia was young, maybe she’s just thinking that Bail remarried later.

    Before the prequel trilogy came out, it could have been their birth mother she was talking about, and she just didn’t know that Luke was her brother; but after ep 3 came out, and we see Padme die, we have to assume Leia was adopted by the Organas, but Bail’s wife died when Leia was young and he later remarried, and Leia is thinking about that woman after Padme and before Bail’s new wife, thinking that she is her real mom.

    And yeah, it’s completely possible that Lucas originally intended for Padme to be the one Leia was talking about, but the point is, the movies don’t actually specify if she meant Padme or the middle wife, so it can still be explained.


  • That detail wasn’t in any of the movies so the line in ep 6 still makes sense the way you thought. I’m pretty sure anyone would assume that’s what she meant, since we never hear that she knew she was adopted. Whoever made Bail’s wife die in the explosion of Alderaan is the one who messed up, or Lucas ignored that addition when making episode I.







  • Uruanna@lemmy.worldtoGames@lemmy.worldLegend of Zelda
    link
    fedilink
    English
    arrow-up
    3
    ·
    7 months ago

    I’ve been playing the series since LttP. Twilight Princess is my top, for presentation and storytelling.

    I feel like Skyward Sword tried to repeat that, but the dungeons and style / atmosphere of the world of TP still come out on top (even though I’m not very much into gothic style and furries). I think SS is way too cartoonish and happy-go-lucky for a world where the surface has been abandoned to the demons and yet everyone who lives there is cool (gorons, kiwis, moles, proto-Zora), that’s a massive tonal dissonance between the narration and the actual environment and it just takes me out.

    The next ones on my top list are Minish Cap and Link Between Worlds.


  • I know what you mean, but Nintendo is a pretty bad example to illustrate that sentiment. I mean, they totally do corporate crap to benefit them and not the players obviously, but the Zelda series is literally built around the gimmicks of the console. They start thinking about a gimmick, either on the console and / or how to turn that into a gameplay gimmick, and then they make a Zelda game around that. OoT had the rumble pack and then tried to do Ura Zelda that was supposed to be the system seller for the DD64 - but that blew up and was salvaged between Master Mode and Majora’s Mask. The GameCube had Four Swords with the connection to the GBA and the multiplayer. The Wii had Skyward Sword with the motion thing, the Wii U had the separate tablet. The DS then the 3DS weren’t too relevant for Zelda but they tried, and other games did rely on it.

    I’m not saying it’s a fact for the whole series, but Nintendo is particularly famous for developing a gimmick console and then building games around that, so yes, the physical console is actually relevant to the game you want to play it on, you’d be hard pressed to port that elsewhere and emulators are always weird and have a lot of work to adapt into something that makes sense on a single screen with a basic gamepad.