Too big of a map ultimately becomes a deal breaker for me because it will inevitably have too much empty space and get too boring and time consuming to play through.
Smaller more refined maps are better than larger maps where the team can’t sufficiently justify every single corner and make sure every inch truly is fully designed and makes sense.
I started playing that one a couple of years ago but found myself horribly lost on one of the introductory quests (I think the first lockpicking was what did me on?) and kinda lost interest from there. I can see the appeal though and at some point I’ll certainly circle back to it