A lie about having a girlfriend that spiraled so far out of control that it made the world a better place.
A lie about having a girlfriend that spiraled so far out of control that it made the world a better place.
It went EVEN BIGGER.
There is something about my hatred for the Enterprise intro which compels me to endure it.
Spoilers for the newest game.
The frame story of Returns, where Guybrush is telling an account of his life story to his son, is that a filter we’re now supposed to retroactively apply to the whole series? The end of this game, another “it’s all just Disneyland” ending like Revenge had, felt very pointedly like a cover-up.
The whole story is low-key building up this theme of Guybrush actually being a terrible person and his quest being both personally unhealthy and harmful to those around him, with little things like the game silently marking off the checklist of horrible things he did on the how-to-be-evil pamphlet he got from LeChuck and big things like Elaine confronting him with his actions while they travel together, so when the ending turns into such an anti-climactic non-sequitur it reads like he can’t bring himself to tell his son the truth of what happened and you hope it’s because he actually gave up the quest and knows that isn’t the story kids want to be told but fear it’s because shit got real in a different sense and he doesn’t want Boybrush to view him in that light.
With that in mind, now I can’t stop wondering if that’s what the Carnival of the Damned always was: an act of self-censorship by the hypothetical storyteller.
Other people writing it for you and the openness with which I heard many other students discussing that they weren’t writing their own stuff.
I am entirely certain that it’s the same amount of cheating as it always was and the only thing that changed is that AI is how they’re doing it.
I’m down for anthology series by default.
Radiant Historia
The enemies are placed on a grid and your characters have abilities that can move them around or place traps on certain squares, plus as part of the game’s time travel theme you can reorganize the upcoming turn order. Use those together and you can arrange the absolute sickest combos, knocking everyone into a big cluster and then wailing the shit out of that cluster.
Just be sure to play the original DS version and not the enhanced 3DS version with new art, voice acting, and story additions that ruin the tone.
I went to look for examples and didn’t find as many as I expected. It’s not unheard of but you’re right, it’s notably uncommon.
New peripherals coming out late in a system’s life isn’t unusual.
N64
I got no beef with the three prongs like you see so many fuss about but those analog sticks were extremely fragile and would inevitably go completely limp over time and wind up 99% deadzone.
PS2
My understanding of Baldur’s Gate 3 is that everybody is romantically interested in the player character.
Maybe I’m just a catch?
Anytime.
At multiple times in the episode I yelled “DO IT, COWARDS” and then they went and did it.
Title says “his” as in the character, not “its” as in the show.
I can’t think of another game that I like so much and enjoy playing so little. I will spend countless hours creating families and houses and then five minutes playing the actual game before I’m like “oh, right, I hate this” and then I start making another family.
I think this disparity in votes and comments is also hugely affected by how the UI has been changing over the years as well as the destruction of third party apps. The site is now designed in a way where active participation is less encouraged than ever before unless you’re running old reddit on a traditional computer with an ad blocker.
The argument against cars also holds that people should live in places where cars aren’t necessary to avoid hermitude in the first place. You don’t need cars to socialize if you can walk to where people are, you don’t need cars for supplies if you can walk to where stuff is.
Long distance travel can have non-car solutions but also it shouldn’t be the default distance to be away from society.