Those are some sweet stories :)
Those are some sweet stories :)
I found the lines poorly written, the narrators not very convincing, and the whole concept limited and simple. It’s likely that something better comes along further into the game, but it really didn’t pull me in.
It always fascinates me that people can have such different experiences. I’m really happy you found your perfect game, wish I could see it like you see it!
Ah yes, sorry, I’ve corrected my comment to micrograms.
You can eat it just fine, just don’t eat it regularly for a long time.
An ounce of their Dark Chocolate has 134% of the California MADL dose of 0.5 micrograms of lead, for those wondering about details.
I’m somewhat nostalgic about parts of it. It clearly had a much wider impact on society than the AIDS outbreaks, and many people didn’t end up with anyone close to then dying or with any serious long term effects.
To lots of people it was just a time of staying home and trying to work that out. At least in the parts of the world I was.
They don’t have an army, true, but the reason they don’t need one is that they are a part of NATO, and are exempt from the requirements of contributing to NATOs standing forces in return for providing facilities and land to the alliance.
So Björk is being at bit disingenuous. It’s not like the Icelanders are a shining beacon of pacifism and diplomacy, they’re just part of a big military alliance.
See https://www.nato.int/cps/en/natohq/declassified_162083.htm
I guess it gets somewhat blurred when you don’t need to kill stuff to eat, but you do it anyway because you like the taste better. That’s arguably some version of killing for fun?
I quite liked the vibe, but got frustrated about the artificial progress blocks. If you’re a competent deck builder it’s pretty easy to build a deck that beats the game master, but then you get to a point where he just throws infinite enemies at you and you are forced to lose.
I get it, the gameplay requires you to lose a number of times, but it just turned me off from finishing the game.
Replaying Kingdom Come: Deliverance, but this time no save scumming and on the Steam Deck. It’s really good, but the slight vibe of sexism bugs me.
Also playing the excellent Tactical Breach Wizards.
It’s incredible, feels like such a perfect addition to an already excellent game.
I had a similar experience. I think it was mainly the small combat encounters that dragged out, as well as there being something off about the tone. But it’s hard to put my finger on exactly.
It’s actually expected that matrix inversion will see a polynomial increase in speed, but with all the overhead of quantum computing, we only really get excited about exponential speedups such as in RSA decryption.
Calling HITMAN a crappy live service thing is hardly fair. True, the always online part feels really unnecessary, but beyond that it is a stellar single player game with the best Hitman gameplay of the last two decades, a large selection of excellent maps with variants and extra missions, as well as a really impressive rogue-like mode added later for free.
The elusive targets and seasonal content can be completely ignored, and the game would still be a major milestone in modern singleplayer games.
Anno 1800, love working with the supply chain.
I found the Iberian Struggle to be pretty flavorful and challenging, quite enjoyed it!
Does being a Jewish Palestinian somehow make you Israeli? What then if you’re a non-Jewish Israeli? 🤔
Schrödinger’s cat is indeed a terrible analogy, but so is the Christmas presents one. A cat is always either alive or dead, and the contents of a Christmas present are determined before opening it. But the state of a quantum particle is fundamentally ambiguous before measurement. This is demonstrated by experiments breaking the Bell inequality if you want to know more!
Wasn’t he more criticizing the scale? Like, a sith warrior is great, but he can’t really compete with the power of the Death Star when it comes to sheer scale. Just ask Alderaan.