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Cake day: July 2nd, 2023

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  • Im with the earlier “yeah… No.”

    Because

    “If people can take case-dependence for passwords”

    They cant now do they ? If they could passwords would be a-okay and there wouldn’t be any need for stickies on monitors, password managers, biometrics, SSO, MFA and passwordless authentication.

    The dumbest idea in computing is assuming everyone is as smart as you.

    They aren’t. Why isn’t *nix any bigger? Here’s your answer. People are stupid.

    Why did IT only finally took off with windows 3.11? because people could understand that. Barely. Most of us where way to dumb for everything which came before.

    Why does ipv6 acception takes so long? Because people are stupid and don’t get it. Nobody really gets hex. So they just stay with what they can read and more or less get. Even the hardest part of ip4, subnetting, has an easy way out: just add 255.255.255.0 in there and it works. Doesnt work? Keep replacing 255 with zeros and eventually it will. Subnetting on ipv6? No idea. Let’s just disable ipv6 on the internal lan and leave everything on ipv4. Zero migration, zero risk, zero training needed.

    Why do so many companies only go half assed into cloud? Because they don’t get it.

    Powershell? Only half, a third even, of the admins truly get it.

    I could go on.

    Succes is build on simplicity.








  • Redredme@lemmy.worldtoGames@lemmy.world[MEGATHREAD] Starfield - Your experiences!
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    1 year ago

    I see exactly what I expected. I didn’t bought the hysteria on Youtube/insta/TK.

    And I didn’t preorder the game because of that hysteria. The Hysteria looked a lot like the Cyberpunk Fiasco. Realistic expectations, we seem to have lost that capability with upcoming video games. When something sounds too good, It is.

    I don’t know what you saw Todd say where but I just read some interviews like this one: https://www.ign.com/articles/todd-howard-interview-starfield-sgf-2023 And in nothing i’ve red from him even slightly resembles the hype around this game.

    TH: “We do lock it at 30 [FPS], because we want that fidelity, we want all that stuff.”

    That means 1 thing: not a real action game, more in line of FO4, maybe NMS like but more like RDR. A dogfight @30FPS is over before it starts. Beauty is more important then speed for this game.

    Speaking about RDR, TH: “So I think it also as a flow, probably has more of a feeling of a [Red Dead Redemption 2]”

    Here you have it literally: a game like RDR. Not NMS. Not Elite. Not StarCitizen. But like RDR. That means that the ships are more of a means of transport then a real gameplay mechanic. And space is just the theme.

    TH: “this is like five or six games in one, right? It’s the spaceship game, it’s the on the ground game, it’s just a dialogue game, it’s an outpost game, it’s a crafted game. It does all of these things, and so… And it always is tricky for us to get a good game flow where those things don’t feel like they’re separate game”

    That means the spaceship part is not front and center. All these things he states are just pieces for a standard RPG:

    • Ground game: Loot and shoot.
    • Dialogue game: standard RPG.
    • Outpost game: base building.
    • Crafting? Standard part of every RPG in the last decade.

    Add to that it’s build with the Bethesda engine. We know it’s capabilities for what… 2 decades? We flew in FO4. But we didn’t steer… It was on rails

    This all meant in my mind that the spaceship part had to be a transportation mini game.

    So reading the official stuff, I always expected a mix between FO4 and Mass Effect. With a mobile “base” (your ship) with maybe some light spaceship combat. Sprinkled with some exploration.

    Not a game which morphed all those separate game types. Just an FP/3rd p ARPG set in a cool science fiction universe.

    I think we’re finally getting Firefly.