…Huh. Action platformer-shooter wasn’t exactly what I was expecting from a Smurfs game. Seems like a decent game, too.
Mega Man 4 is my favorite NES game. I also love Mega Man 2 and 6. 5 is fun. 3 is overrated. 1 is okay. I’ll write you a paragraph on each game if you’d like. Try The Sequel Wars!
…Huh. Action platformer-shooter wasn’t exactly what I was expecting from a Smurfs game. Seems like a decent game, too.
I’ve loved this Booster Course Pass. It’s been so fun being able to look forward to new waves of content for MK8DX. The majority of the new tracks have been very fun to play on. They continued to surprise me by doing a lot more than courses, too. Characters, options, small features, and even balance tweaks!
Sure, it wasn’t all perfect. Sure, all of the tracks are just brought over from Tour and not remixed the same way the base game remixed its retro offerings. Sure, Wave 1 looked like it was made in Roblox. But overall, I think the good far outweighs the bad. This DLC has been awesome. I’m honestly going to miss it. But hey, Wave 6 looks fantastic, so we’re ending the BCP with a bang.
Funnily enough, I had a weird idea before for a dual screen hybrid console. As a handheld, it would be like a DS. To dock it, you can take the screens apart, dock the top screen, then use the bottom screen as the controller, like a Wii U. I thought this was a dumb idea and that Nintendo would never want to repeat the Wii U, but… Hey, who knows?
Oh, I see. 8BitDo really isn’t known for their analog sticks, unfortunately. Hopefully this one is better.
Has 8BitDo made a stick like this before? I see that they’ve made a controller like the N64’s before, but that’s not the same kind of stick as this. This is like a GameCube controller’s stick, which is really good. It’s true that 8BitDo isn’t really known for their sticks, though, so hopefully they pull through.
That controller has an 8BitDo logo on it. Two-handed N64 controller from 8BitDo soon?
I put the image in paint.net and increased the exposure, the results of which you can see here. Looks like the 8BitDo Ultimate Controller, but with N64 buttons. The analogue stick has an octogonal gate with a circular pattern on the cap, much like the GameCube controller’s left stick. Now I’m wishing that 8BitDo would make a GameCube-like controller with hall effect sticks.
Here are some tips from somebody who made the switch about a year ago. My advice is to take it slow.
I first tried Linux on an old laptop that nobody was using anymore. I messed around with it, did a coding project, tried to see what it was like to get this and that running. It's good that you tried Linux with a home server first. That means you're already decently comfortable with it.
I recommend starting with a dual boot setup. Some time later I got a new PC, and I was planning to run Linux on it. It came with Windows 11. I wasn't comfortable with going full Linux, so I split the 512GB SSD down the middle and gave most of the 2TB hard drive to Linux. This has served me very well. It gave me peace of mind to know that if there was something I really needed that I couldn't get working on Linux, I could boot into Windows.
After a bit, I defected back to Windows. It ended up being somewhat bad timing. I wanted to play Sonic Frontiers, but it barely worked on Linux. At the time I was also using the game engine Unity, which was what my game design courses were teaching me, and I couldn't get it working properly on Linux for the life of me. I kept my Linux partition in case I ever wanted to use it for something or even switch back. This is partially why I recommend a dual boot setup. You might be dissatisfied with Linux the first time you try it, and if you end up really wanting to go back to Windows, you'll be glad that you left yourself an easy way back.
Well, I'm glad I left my Linux partition on there, because I eventually came back and stayed here. I was over Frontiers, and I finally managed to get Unity working, so there I stayed. As I spend more time with Linux, I get more and more comfortable with it. I only ever boot into Windows to play multiplayer games with my friend since I don't want to waste time troubleshooting a game for an hour during a call if something doesn't work. Though I suspect that most of what we play would work fine on Linux! I'm starting to feel like I'm getting comfortable enough with Linux that if I wanted to get rid of my dual boot, I could. It helps that Unity destroyed itself so I don't want to use it anymore anyway. Moral of the story: Don't feel like you have to fully commit to Linux at first. You can make the transition slowly and do what makes you comfortable, and you'll get there eventually.
I know this comment is very long, but I want a paragraph to recommend distros. I highly recommend something Debian based for a new user. It's relatively easy to learn compared to other kinds of distros and more stable. I recommend either Linux Mint or Pop!_OS, both of which are excellent for beginners. They're both based on Ubuntu, which itself is based on Debian. They're pretty similar under the hood, so it mostly comes down to which UI you prefer. I believe that Pop!_OS is a little more up-to-date with some packages, but not everyone likes its UI, and its app store is somewhat miserable. I use Pop and I adore it, but it's not everybody's cup of tea. If you want to try a few distros before you commit, I recommend trying them on some old device you don't use anymore, or a virtual machine.
I wonder how they make so many of these? Don’t they run out of ideas for puzzles eventually?
It seems to work like this, judging from the Steam page:
I could be wrong, but this is the impression I get. Looks like an interesting gameplay loop. It has 280 puzzles, so it’ll keep you busy for a while.
I love Nonograms/Picross! This company does a pretty good job of translating these puzzles to video games. I played one of their Picross S games, and it’s pretty good (as good as you can expect a Picross game to be, anyway.) Glad they’re publishing on Steam now. Mouse control just makes sense for these kinds of puzzles.
I’m honestly kind of shocked at how few people bought a GameCube. It was such an amazing console, it deserved better. I guess that’s what happens when you’re in the same console generation as the PS2.
I can say the same about the Wii U, to be honest. Yeah the hardware was gimmicky and weak, but it had some stellar games. What’s sad is that most of its killer apps are on Switch now, so the Wii U is all but obsolete. Obviously it’s great that they’re on Switch, but I know it’s gonna hurt the Wii U’s legacy in a few years when the Wii U and Switch are both retro. “I’m gonna emulate some retro games! The Wii U has some excellent titles, let’s play- Wait, these are all better on Switch.”
After playing this game for close to seven years, just last night I discovered that touching the screen during a race pauses the game.
MK8DX has been a top selling game for years. It’s insane how much staying power that title has. It feels like everyone who wants it surely has it by now, and yet it just keeps selling.
What do people think of the new massive team attack? Does it mess with the balance too much? Is it easy to ignore if it does?