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Cake day: June 11th, 2023

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  • I did this with a controller for the longest time. Specifically, the thing was not first/third person byt “do I have a visible crosshair or not”, as that defined if I am directly moving the camera/head, or if the crosshair is like a laser pointer I move on the screen and the character looks towards it.
    I finally had to decide one way or the other with Monster Hunter: World as the sling requires switching between the two rapidly and while you actually can set separate inverts for first and third person, it means you can’t “follow” a monster smoothly while switching to the sling, you need to also quickly flick the stick to the other direction. Took me roughly 20 hours of rather chaotic gameplay for it to finally “click” in an instant.
    I chose non-inverted as it was easier to imagine a crosshair than it was to ignore one that existed.






  • Usually they don’t. Something like Horizon Forbidden West credits almost 3500 people even though Guerilla Game has less than 500 employees, most of the rest is absolutely massive bloat from different outsourced teams and Sony departments - like the “Head of Opportunity Markets Business Operations Tim Stokes from Sony Interactive Entertainment Inc.: Global Business Operations” was undoubtedly very important for the development of the game.

    As for Baldurs Gate 3, Larian Studios currently has 450 employees in 6 different locations, so they are actually around the same size as Guerilla. I wouldn’t be surprised if the credits end up being well above a thousand people (D:OS2 has around 500 credits even though Larian back then had only 130 people).








  • It’s hard enough to successfully print something that holds water properly. If it’s at all possible, the best way to handle it is coating the print with something to seal it afterwards. If it’s not, making something airtight would require having quite a few walls and especially surface layers to make sure all small gaps eventually get blocked off.



  • Ironically Kbin might be the place where people will follow the downvote reddiquette correctly, something that almost never happened in Reddit itself:

    Please don’t downvote an otherwise acceptable post because you don’t personally like it. Think before you downvote and take a moment to ensure you’re downvoting someone because they are not contributing to the community dialogue or discussion. If you simply take a moment to stop, think and examine your reasons for downvoting, rather than doing so out of an emotional reaction, you will ensure that your downvotes are given for good reasons.