PC gamer in NA.
🇺🇸🤝🇺🇦🤝🇪🇺 Slava Ukraini.

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Helldiver_M@kbin.socialtoAutism@lemmy.worldAdult Autism Reality
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    1 year ago

    I’ve only been able to attend a few sessions with an autistic adult focused therapist, and it was very helpful. They did a great job of prioritizing what we could tackle from week-to-week and it was instrumental for me getting my first job after college.

    Which is the other thing that would be really great, some kind of resource that could help autistic adults with the job application process. Mostly with how to interact with recruiters, how to set expectations, and specialized interview prep.








  • Never played pikmin 3, but I had a funny experience with the day limit in pikmin 1. You have way more than enough time to complete the game in the day limit, even if you play very suboptimally.

    Despite that, in my initial playthrough I still hated it for all the reasons you listed. Theoretically, I could see how a day-limit could be good for the game. Adding tension and the like. But on that first playthrough when I had no idea how much time is worth, I always felt the need to rush. As it turned out, I could have easily taken a few days to just explore or strategize. But there’s no way to know that at the start. Maybe it could work better if the game could communicate somehow if you’re ahead of schedule or something.









  • While most of these are a good rule of thumb, I disagree with ‘Always Happy to Help.’ > ‘No Problem.’

    ‘I’m Always Happy to Help’ is a fine response, if you’re actually willing to make your time available for the recipient at the drop of a hat. Sometimes that’s called for, but I would only reserve it for a few very specific circumstances. I also don’t see an issue with saying ‘no problem’ most of the time. There are situations where something a little more formal is called for, but 90% of the time ‘no problem’ should work imho.