Yeah, I don’t think this one is a priority for the IDF boss.
Yeah, I don’t think this one is a priority for the IDF boss.
Soulseek is a P2P file sharing system centered around music in particular. It’s pretty direct. Unlike a torrent where you’ll have multiple seeds for a single source, you’re connecting directly to other individuals for the content. It generally operates under the expectation that you’re also sharing something, and some users may opt not to allow downloads to people who do not also allow downloads from themselves. The downside to this system is you may need to wait for that person to come online before you can start a download, while with a torrent, other seeders can fill that gap.
It’s survived as a pretty big platform for music hoarders to source hard to find material, but it’s so dead simple to use and it has a quick and reliable search. Nothing secretive about it, it’s basically just another P2P network that has more in common with Napster than the Pirate Bay
Can I introduce you to soulseek? I promise it’s going to serve way better than torrents for that kind of stuff.
Well I thank you for your contribution regardless. Roku is all I’ve got, so it helps to have people like you annoyed enough, and knowledgable enough to contribute.
It occurs to me I’ve literally never tried to play my music library through Roku. I usually just cast to a speaker with my phone. Is it part of the main branch?
Imo, plugins should have separate config files, with uniform, consistent formatting. Separating them ensures that plugins never modify primary configuration details, they can be updated independently, or deprecated without affecting future functionality. It also means you can take regular and reliable backups of each config.
Depending on the developer, and the scale of their game, these things can also be incredible cheap to produce too. If your gameplay/monetary loop is something designed to arbitrarily force a player to wait to accomplish something or otherwise spend money, then you can drastically reduce the amount of content that needs to be added as long as you have an adequate base.
Even if you spend money, loot box mechanics and randomized stats can push players to continue to spend because while they got an item, they didn’t get the perfect item. Base builders, team combat titles and character based games are very, very effective at this.
For developers like the one behind Evony, they can be a lot cheaper because that game, and a hundreds like it have existed all the way back as far as farmville and earlier. They just got better at the monetization loop over time.
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I don’t know about the latter half of your statement, but my main reason for its use is pretty simply just that there’s more music available, and it doesn’t take all the time it normally would to get invited to a good music tracker. If anything, specialized Torrent trackers that could offer the same volume of music are a much bigger pain go deal with.