I know some people upgrading Pixels every year because with trade in and sales they only need to pay like $200. I don’t think Sony will take an existing PS5 though…
I know some people upgrading Pixels every year because with trade in and sales they only need to pay like $200. I don’t think Sony will take an existing PS5 though…
My head canon is after some politics they decided to severely limit Space OSHA. They’re just so understaffed they can’t bother to have any oversight of starships even after report after report of preventable violations keep getting added to the backlog.
That’s a pretty bad example since most functional frameworks include an any or some function that returns early.
I mean aren’t those just issues that any business venture has to deal with? I don’t think the game type matters per se. It’s more a problem of poor business decision making. I don’t think there’s anything fundamentally wrong with chasing trends and they certainly had the right budget. $100m+ is hardly chump change but taking 8 years really put them quite behind.
It’s not like any game is completely original anyways. They all take inspiration from games that come before, some more than others.
I mean it tends to show up in the FE due to JS being fundamentally callback based. You’re basically responding to events and the like. Unfortunately the language was not designed for reactivity so they’re all added on via frameworks.
That’s only true if you’re selling steam keys. Eg you are using Valve’s infrastructure. And they don’t even require the 30% cut in this case. If you sold the game using another infrastructure then you can price it how you want.
Are there benefits in not having a GC in WASM?
Also are there mainstream memory safe languages without a borrow checker? There’s some experimental ones out there.
Rust isn’t strictly functional? Do you mean you’d like a language with garbage collection?
I mean then they got more funding and made more stuff that is weirder but well animated.
Just try it in KSP and you’ll understand intuitively.
As long as they allow different types of play and have quality of life changes. Also improve the interface and performance on PC.
I’ve taken to making them jumping based. It’s not great damage, about 700-800 damage per hit but I’ve been enjoying the challenge.
The damage is bad but honestly I kind of like the moveset. It attacks fast and has ok range compared to any other free ranged option.
What’s wrong with bows? I kind of got bored with my bow run as it got too easy.
Ugh no improvements to the Smithscript Daggers which I’m using primarily.
Is it Amazon because they did a really good job at keeping teams separate (via APIs)?
Well the Empire lacks any OSHA standards so they’d totally miss the change in environmental conditions as the Borg slowly assimilates the station…
Oh so they’re just going to do beta testing on the users anyways, just after release…
Huh? Every IDE has had this feature for decades. Eclipse, all of JetBrains products, even NetBeans. This is like the most basic feature provided by IDEs.
Also with the development of first party language servers it’s relatively easy for new IDEs to integrate.
Could also be “The Titanic calls for aid!” And then we show “and Carpathia will answer”. Truly heroic.