Thank you!
Thanks!
Most of the post processing was photoshop. The only elements “added” in PS were the water dripping off of the ship (thought about doing this with a particle system but for a still image that seemed like way too much effort), and then I put a little smoke and fog above the ground to give it some depth. Some basic contrast and colour-adjustments aside everything else was blender. I’ve tried doing more of the post processing with the compositor before but honestly I think photoshop yields a better result faster.
Loved the first article, as a relatively recently out bi man, it’s always nice when I read something else that makes me feel seen, y’know?
I’m only relatively recently out, and still feeling out what label works best for me, but I like bi, it feels right. And it’s the nicest flag so 🤷♂️
I’m trying really hard not to get too hyped for Starfield, what with the way games seem to release these days…but damn it looks like the SciFi game I’ve always wished I could play!
Cult of the Lamb is great too.
Dorfromantik is a very chill puzzle game that runs great on Steam Deck if that’s your thing, a favourite of mine while the TV is going in the background.
If you’re into factory games I 1000% recommend Shapez, which is a shape-building game that doesn’t have the notion of grinding or currency or running out of resources. It’s immensely satisfying when you get the perfect mechanism together and you’re churning out shapes. Definitely one for mouse and keyboard though.
Thank you!
Keep practicing, I’m still pretty new and learning myself, but setting aside a bit of time for it a few times a week has helped me improve really quickly.