I got ab RG35XX Plus when it came out. Very nice little Game Boy style handheld. I played a bunch of GBA, GB, and Genesis games on it but it’s capable of a lot more.
Software Engineer, Linux Enthusiast, OpenRGB Developer, and Gamer
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I got ab RG35XX Plus when it came out. Very nice little Game Boy style handheld. I played a bunch of GBA, GB, and Genesis games on it but it’s capable of a lot more.
The only instance I can see this is if a game requires a new Vulkan extension, which wouldn’t need a new kernel but would need a new Mesa version to provide that extension. For the most part, games use established and standardized APIs (OpenGL, Vulkan, Direct3D) to utilize the GPU and as long as the driver implements the APIs used by the game, the driver doesn’t need to continuously update in order to support game updates. On Linux, the driver doesn’t handle Direct3D anyways and an intermediate layer (DXVK or VKD3D) is used to translate Direct3D API calls into the Vulkan API. Vulkan does support extensions which are added every so often to provide new interfaces and the userspace portion of the driver (which is responsible for compiling/translating Vulkan API calls into raw GPU instructions) needs to be updated to support these, but also sometimes these extensions are optional and games can use less optimized code paths to work around missing extensions.
The kernel driver is a rather small piece of the overall puzzle though, itps just the pipe that GPU commands are passed through. The bulk of the GPU driver code (and the majority of its impact on performance) is in the userspace components like the shader compiler and the OpenGL/Vulkan libraries. These are closed source.
The exception to this rule is that the kernel driver is responsible for power management and controls the GPU clocks, but as part of opening up the kernel driver NVIDIA made reclocking available for the fully open driver (nouveau/nvk) to use as well which means the performance differences between the two driver stacks are now down to optimizations.
Yeah, NVIDIA will do that to you. That still sounds too low though, are you using the NVIDIA proprietary drivers? I’m not sure Fedora ships NVK yet as it is rather new, I think became mostly usable around Mesa 24.0 earlier this year.
I got a Radeon 7800XT in March and have had no significant issues with it on Arch Linux. The issues I have had were from running the bleeding-edge mesa-tkg-git drivers which are the pre-release development builds, and sometimes things break there (I had a weird issue where red and green got swapped in X11 apps). You have to go out of your way to run those drivers though, stick with the released version in your distro’s repository and you’ll be fine. I can play most games above 100Hz at decent resolution and quality. I have a 4K 144Hz monitor with Freesync but for more demanding games usually need to turn down settings a bit or use resolution upscaling like FSR. I upgraded from an Intel Arc A770 and it was a big performance increase.
AMD (or anything that uses Mesa drivers really) just works out of the box. That pain is unique to NVIDIA.
What are you running it on? I haven’t touched Apex in a while but last time I tried on Linux it was playable (this was probably on my Intel Arc A770). I’ve played BeamNG on my Steam Deck (AMD GPU) and it runs decently too.
Did you wait at all? Slow performance when you first open a game is sort of normal because of shader compilation. It’s a side effect of the translation layer used to run Direct3D games on Vulkan. Once shaders are all compiled the slowdown should go away.
The key thing to note about NVIDIA “open sourcing their driver” is that they only open sourced the kernel portion. I see no intention of opening the userspace portion. GPU drivers have multiple parts. The kernel driver is the low level interface that passes data to and from the hardware while the userspace is what actually handles converting OpenGL, Vulkan, OpenCL, CUDA, etc. calls into GPU commands and that part is where most of the performance impact happens. NVIDIA is not open sourcing the userspace.
That’s why NVK/Nouveau are so important, because it is a fully open stack. It is also part of the Mesa project which encompasses all the open GPU drivers on Linux which makes it more integrated with the Linux graphics stack.
On AMD there is a pro driver that I think is proprietary but nobody uses it for desktop usage or gaming. You might use it if you were doing GPU compute servers on professional cards, but the open source radv driver has the best gaming performance for AMD.
On NVIDIA there is the proprietary driver that consists of out-of-tree module (both open and closed source variants depending on what GPU generation) and the proprietary userspace OpenGL/Vulkan/CUDA driver. Completely separately you have the open source Nouveau kernel and OpenGL driver and NVK Vulkan driver. The proprietary one has better performance in most cases but is broken for Overwatch 2 while NVK runs OW2 smoothly at low settings for me, and that’s my most played game.
And yeah, I am the creator of OpenRGB. Thanks!
AMD. Not even a question, really. AMD has by far the best drivers. Intel is in a reasonable second place in that they at least have open source drivers and those drivers work well, but due to their newness in the discrete GPU space I still occasionally see issues on my A770. It is solidly usable for the most part though. NVIDIA? Dead freakin last. Their proprietary driver is a mess to install and only recently is able to render anything without screen tearing and unplayable flicker. The situation is improving though thanks to NVK, an awesome third-party, reverse engineered, open source driver that is seeing rapid improvement. I can play Overwatch at 165fps on my RTX3070 laptop finally, but only at lowest settings and 50% resolution scaling (it can do the same at ultra on Windows at 100%). I am very confident we’ll see NVK improve performance though.
I don’t disagree, but today the blame lies with CrowdStrike, not Windows. As much as I hate defending Windows.
It’s not specific to Microsoft, but the general idea of letting proprietary software install whatever it wants whenever it wants directly into your kernel is a bad idea regardless. If the user had any control over this update process, organizations could do small scale testing themselves before unleashing the update on their entire userbase. If it were open source software, the code would be reviewed by many more eyes and tested independently by many more teams before release. The core issue is centralizing all trust on one organization, especially when that organization is a business and thus profit-driven above all else which could be an incentive to rush updates.
The only mistake Billy made is giving anything to AdBlock Plus, the people who have sided WITH the ads, instead of uBlock Origin, the true MVPs of the ad blocking world. I guess uBlock doesn’t accept donations unfortunately, but still, ABP is shady and I would not support them.
I just donate by whatever means the project offers. Sometimes it’s paypal, sometimes patreon, sometimes GitHub sponsorship, sometimes something else like OpenCollective. Read the readme or homepage of the project to see what options they take.
It would be nice to see Linux benchmarks for new hardware too. Love GN’s content but I basically ignore his benchmarks as they’re done on Windows. It shows the relative strengths of the hardware but not real world Linux performance.
The domestic social media companies are at the whims of the billionaire class which I would argue is just as bad for voter influence. Neither side wants you to vote in your best interest.
As a user and not as a government agent, why should I care? If anything, having a foreign government hoard my data and spy on me is better than the government that actually has jurisdiction over me. If I were posting things critical of my own government I would rather have a foreign government hoard that data than my own government. There’s a lot more of a chance that US data hoarding leads to action against US citizens than Chinese data hoarding.
I don’t see how this benefits average Americans in any way. This helps the government and corporations.
Hopefully more cooperating with than competing against. If NVK is good, Linux users will buy more NVIDIA cards. I don’t see NVIDIA being too opposed to that. Also, if you look at the Mesa merge requests for NVK, there have been a few with @nvidia.com emails. At least a few NVIDIA people are following and contributing even if only very little (one MR I saw was regarding an unknown bit that turned out to be an NVIDIA-internal test environment flag). Also, NVIDIA hired the former nouveau kernel-side maintainer and he just published a large nouveau patch set. I really hope we’re seeing NVIDIA move towards acceptance of the open driver stack even if they continue to develop and push their proprietary one. Given their focus on AI and compute maybe they see letting Mesa handle graphics as less of a concern now. Maybe they want to get everything running on an upstreamable kernelspace driver. Who knows, but it’s definitely looking better than it ever has for them.
This was my early high school days. My friend and I would play Mario 64 DS wirelessly across the hall because we were in different classes but close enough for a WiFi connection. Great times. Also, the Metroid demo included with the console was a fun multiplayer experience.